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CorpseBludgeon is an interactive live-action video game written in C++ and Processing to be used with XBee Accelerometers and to be installed at BetaLevel, Los Angeles, CA. In collaboration with Casey Anderson, Scott Cazan, and Jason Brown.
Processing 64.97%
Python 2.01%
Makefile 0.51%
C++ 32.51%
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corpsebludgeon's Issues
For when someone quits and operator can end game
When the player beats their old high score then they get a milestone. Score is tracked, game speeds up, now they need to get higher than their last.
Should this be per level or should it be a few pieces that span multiple levels (probably the latter)
Need to be created and functionality needs to be written that allows for them. I am thinking these will simply be Level classes.
with a 4 minute maximum. Make score constantly counting down. Make it so that it decrements faster over time.
For more variation in the sound field. Need more different "things" to happen within the levels.
Perhaps an OpenGL solution is the only solution.