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View Code? Open in Web Editor NEWQuick and dirty .NET rewrite of the SCUMM and Virtual Theatre engines of the project scummvm.
License: GNU General Public License v3.0
Quick and dirty .NET rewrite of the SCUMM and Virtual Theatre engines of the project scummvm.
License: GNU General Public License v3.0
when displaying "SCUMM� SYSTEM"
crash in GetCharWidth() function
I upgraded the WindowsGL project locally to use the latest version of MonoGame.
This involves using MonoGame's DynamicSoundEffect code.
When running the Dig I get a weird OutOfMemory Exception at the following location https://github.com/scemino/nscumm/blob/master/Engines/NScumm.Scumm/ScummEngine6.cs#L180
The call stack is as follows
NScumm.Scumm.ScummEngine6.() in /Users/dean/Documents/Sandbox/nscumm/Engines/NScumm.Scumm/ScummEngine6.cs:183 NScumm.Scumm.ScummEngine.ExecuteOpCode(byte opCode) in /Users/dean/Documents/Sandbox/nscumm/Engines/NScumm.Scumm/ScummEngine.cs:590 NScumm.Scumm.ScummEngine.Step() in /Users/dean/Documents/Sandbox/nscumm/Engines/NScumm.Scumm/ScummEngine.cs:570 NScumm.Scumm.ScummEngine.RunCurrentScript() in /Users/dean/Documents/Sandbox/nscumm/Engines/NScumm.Scumm/ScummEngine.cs:602 NScumm.Scumm.ScummEngine.RunAllScripts() in /Users/dean/Documents/Sandbox/nscumm/Engines/NScumm.Scumm/ScummEngine_Script.cs:876 NScumm.Scumm.ScummEngine.Loop() in /Users/dean/Documents/Sandbox/nscumm/Engines/NScumm.Scumm/ScummEngine.cs:732 NScumm.Scumm.ScummEngine.Run() in /Users/dean/Documents/Sandbox/nscumm/Engines/NScumm.Scumm/ScummEngine.cs:617 NScumm.MonoGame.ScummScreen.UpdateGame() in /Users/dean/Documents/Sandbox/nscumm/NScumm.MonoGame/Screens/ScummScreen.cs:129 NScumm.MonoGame.ScummScreen.<LoadContent>b__11_0() in /Users/dean/Documents/Sandbox/nscumm/NScumm.MonoGame/Screens/ScummScreen.cs:81 System.Threading.Tasks.Task.InnerInvoke() in /Users/builder/data/lanes/5533/mono-mac-sdk/external/bockbuild/builds/mono-x64/mcs/class/referencesource/mscorlib/system/threading/Tasks/Task.cs:2879 System.Threading.Tasks.Task.Execute() in /Users/builder/data/lanes/5533/mono-mac-sdk/external/bockbuild/builds/mono-x64/mcs/class/referencesource/mscorlib/system/threading/Tasks/Task.cs:2502 System.Threading.Tasks.Task.ExecutionContextCallback(System.Threading.Tasks.Task obj) in /Users/builder/data/lanes/5533/mono-mac-sdk/external/bockbuild/builds/mono-x64/mcs/class/referencesource/mscorlib/system/threading/Tasks/Task.cs:2865 System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Threading.Tasks.Task state, bool preserveSyncCtx) in /Users/builder/data/lanes/5533/mono-mac-sdk/external/bockbuild/builds/mono-x64/mcs/class/referencesource/mscorlib/system/threading/executioncontext.cs:957 System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Threading.Tasks.Task state, bool preserveSyncCtx) in /Users/builder/data/lanes/5533/mono-mac-sdk/external/bockbuild/builds/mono-x64/mcs/class/referencesource/mscorlib/system/threading/executioncontext.cs:904 System.Threading.Tasks.Task.ExecuteWithThreadLocal(System.Threading.Tasks.Task currentTaskSlot) in /Users/builder/data/lanes/5533/mono-mac-sdk/external/bockbuild/builds/mono-x64/mcs/class/referencesource/mscorlib/system/threading/Tasks/Task.cs:2827 System.Threading.Tasks.Task.ExecuteEntry(bool bPreventDoubleExecution) in /Users/builder/data/lanes/5533/mono-mac-sdk/external/bockbuild/builds/mono-x64/mcs/class/referencesource/mscorlib/system/threading/Tasks/Task.cs:2760 System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() in /Users/builder/data/lanes/5533/mono-mac-sdk/external/bockbuild/builds/mono-x64/mcs/class/referencesource/mscorlib/system/threading/Tasks/Task.cs:2707 System.Threading.ThreadPoolWorkQueue.Dispatch() in /Users/builder/data/lanes/5533/mono-mac-sdk/external/bockbuild/builds/mono-x64/mcs/class/referencesource/mscorlib/system/threading/threadpool.cs:856 System.Threading._ThreadPoolWaitCallback.PerformWaitCallback() in /Users/builder/data/lanes/5533/mono-mac-sdk/external/bockbuild/builds/mono-x64/mcs/class/referencesource/mscorlib/system/threading/threadpool.cs:1211
There is no sound/music for the Universal Windows Platform
Incorrect text position and speed.
I don't have any Windows computer currently that I could compile nscumm and JSIL on, however I'm genuinely interested in the viability of such a port.
Has it ever been attempted before to compile nscumm with JSIL, providing a universal web application that can be run on most devices (including the browser)?
Can I get prebuild xap/appx to deploy in my W10M phone please?
don't draw the entire scene, manage dirty objetcs and so on
if we hit F5 for Desktop or camera button for Windows Phone, show the main menu
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