Giter VIP home page Giter VIP logo

nscumm's People

Contributors

mulando avatar scemino avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

nscumm's Issues

OutOfMemory Exception when running "The Dig"

I upgraded the WindowsGL project locally to use the latest version of MonoGame.
This involves using MonoGame's DynamicSoundEffect code.

When running the Dig I get a weird OutOfMemory Exception at the following location https://github.com/scemino/nscumm/blob/master/Engines/NScumm.Scumm/ScummEngine6.cs#L180

The call stack is as follows

NScumm.Scumm.ScummEngine6.() in /Users/dean/Documents/Sandbox/nscumm/Engines/NScumm.Scumm/ScummEngine6.cs:183 NScumm.Scumm.ScummEngine.ExecuteOpCode(byte opCode) in /Users/dean/Documents/Sandbox/nscumm/Engines/NScumm.Scumm/ScummEngine.cs:590 NScumm.Scumm.ScummEngine.Step() in /Users/dean/Documents/Sandbox/nscumm/Engines/NScumm.Scumm/ScummEngine.cs:570 NScumm.Scumm.ScummEngine.RunCurrentScript() in /Users/dean/Documents/Sandbox/nscumm/Engines/NScumm.Scumm/ScummEngine.cs:602 NScumm.Scumm.ScummEngine.RunAllScripts() in /Users/dean/Documents/Sandbox/nscumm/Engines/NScumm.Scumm/ScummEngine_Script.cs:876 NScumm.Scumm.ScummEngine.Loop() in /Users/dean/Documents/Sandbox/nscumm/Engines/NScumm.Scumm/ScummEngine.cs:732 NScumm.Scumm.ScummEngine.Run() in /Users/dean/Documents/Sandbox/nscumm/Engines/NScumm.Scumm/ScummEngine.cs:617 NScumm.MonoGame.ScummScreen.UpdateGame() in /Users/dean/Documents/Sandbox/nscumm/NScumm.MonoGame/Screens/ScummScreen.cs:129 NScumm.MonoGame.ScummScreen.<LoadContent>b__11_0() in /Users/dean/Documents/Sandbox/nscumm/NScumm.MonoGame/Screens/ScummScreen.cs:81 System.Threading.Tasks.Task.InnerInvoke() in /Users/builder/data/lanes/5533/mono-mac-sdk/external/bockbuild/builds/mono-x64/mcs/class/referencesource/mscorlib/system/threading/Tasks/Task.cs:2879 System.Threading.Tasks.Task.Execute() in /Users/builder/data/lanes/5533/mono-mac-sdk/external/bockbuild/builds/mono-x64/mcs/class/referencesource/mscorlib/system/threading/Tasks/Task.cs:2502 System.Threading.Tasks.Task.ExecutionContextCallback(System.Threading.Tasks.Task obj) in /Users/builder/data/lanes/5533/mono-mac-sdk/external/bockbuild/builds/mono-x64/mcs/class/referencesource/mscorlib/system/threading/Tasks/Task.cs:2865 System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Threading.Tasks.Task state, bool preserveSyncCtx) in /Users/builder/data/lanes/5533/mono-mac-sdk/external/bockbuild/builds/mono-x64/mcs/class/referencesource/mscorlib/system/threading/executioncontext.cs:957 System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Threading.Tasks.Task state, bool preserveSyncCtx) in /Users/builder/data/lanes/5533/mono-mac-sdk/external/bockbuild/builds/mono-x64/mcs/class/referencesource/mscorlib/system/threading/executioncontext.cs:904 System.Threading.Tasks.Task.ExecuteWithThreadLocal(System.Threading.Tasks.Task currentTaskSlot) in /Users/builder/data/lanes/5533/mono-mac-sdk/external/bockbuild/builds/mono-x64/mcs/class/referencesource/mscorlib/system/threading/Tasks/Task.cs:2827 System.Threading.Tasks.Task.ExecuteEntry(bool bPreventDoubleExecution) in /Users/builder/data/lanes/5533/mono-mac-sdk/external/bockbuild/builds/mono-x64/mcs/class/referencesource/mscorlib/system/threading/Tasks/Task.cs:2760 System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() in /Users/builder/data/lanes/5533/mono-mac-sdk/external/bockbuild/builds/mono-x64/mcs/class/referencesource/mscorlib/system/threading/Tasks/Task.cs:2707 System.Threading.ThreadPoolWorkQueue.Dispatch() in /Users/builder/data/lanes/5533/mono-mac-sdk/external/bockbuild/builds/mono-x64/mcs/class/referencesource/mscorlib/system/threading/threadpool.cs:856 System.Threading._ThreadPoolWaitCallback.PerformWaitCallback() in /Users/builder/data/lanes/5533/mono-mac-sdk/external/bockbuild/builds/mono-x64/mcs/class/referencesource/mscorlib/system/threading/threadpool.cs:1211

Viability of a JSIL port

I don't have any Windows computer currently that I could compile nscumm and JSIL on, however I'm genuinely interested in the viability of such a port.

Has it ever been attempted before to compile nscumm with JSIL, providing a universal web application that can be run on most devices (including the browser)?

Add a main menu

if we hit F5 for Desktop or camera button for Windows Phone, show the main menu

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.