sciresm / feat Goto Github PK
View Code? Open in Web Editor NEWFire Emblem Archive Tool (A tool to automatically extract data from 3DS Fire Emblem archives)
License: GNU General Public License v2.0
Fire Emblem Archive Tool (A tool to automatically extract data from 3DS Fire Emblem archives)
License: GNU General Public License v2.0
The tool seems to refuse to extract the .lz from Heroes, unless I remove the ability for it to extract any other kind of .lz. In addition to that, It can't extract the data from the .bin files from Heros. I am using the latest build, 1.3
It didn't work on the attribute/person .bin.lz files i tried. Any thoughts on this? Thank you for the great work!
Sorry for opening a new issue, but I have more information this time around, so I figure this is the best way to do it.
I ran a debugger and this is the error that was shown. I can't code, so I don't know what it means....
I'm running Windows 10 Home x64. I'm using an Nvidia GPU and an AMD CPU.
Let me know what I can do to help.
-Robotortoise
It seems that when you said that .txt could be converted back into bin.lz, it didn't seem to work for me. I could probably be just putting words in your mouth, but whenever I try to convert it, it does nothing.
Have some a wierd bug. Some extracted files, after translate and pack doesn't correctly work in game. If this story-file, then some scene (usually final scene) just skip. If this NPC-strings, then some NPC doesn't work. No quest-NPC, no system files doesn't affect to this bug. Here in archive two files - originals from EUR-version and our translated files. Thank you in advance.
BUG.zip
FEAT closes after it starts converting a texture, which is problematic when batch converting files. Could you please post a release that either fixes this when batch converting, or removes the function to convert a texture to a picture automatically?
I can always do that manually.
v1.4 only extract all bin.lz files. not compress.
What's format of the font-texture? Can we manually rip texture, edit and then manually put texture in bfnt?
Line 455 in 66ba34b
Since the Book IV update in late 2019, message files in Fire Emblem Heroes can contain more than 10,000 strings. For example, right now assets/USEN/Message/Data/Data_00_first.json
contains 18,249 strings, and the number is expected to go up for every book update. This hardcoded limit should be raised or removed completely.
Encryption .bfnt does not work, only decryption. Why?
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