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Starvation Evasion Game for CS351
This is updated from the client. We do have our own timer, that will be queried for the time left.
For some reason the tabbing sequence on the login page is all messed up. Currently it goes like this:
Should be:
This will call a client stub that sends to the server.
Needs to handle between 1 and 3 cards being discarded.
This should call stubs in the Packager with what cards were played and what card was discarded.
Need a separate window for the chat interface.
This changes our current version of the game state to have that card drafted. This won't call the server, just store this info.
Set our region and begin playing immediately.
Add button to Join a Multi-player game.
I am not sure what data is needed, but we should figure this out.
Process whatever happens when a voting phase is complete. Go back to the Drafting phase.
Provide method for gui to call to start a solo game and progress to region chooser screen.
That is it so far...
Send voting choices back to the server
Retrieve vote choices and update where GUI gets its data.
This would remove a card from the hand and put on discard pile.
We also need to be able to restore that card.
This change is not synced until finished the stage.
The only trouble here is if the server sends an unexpected response. Such as an update.
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