scobalula / greyhound Goto Github PK
View Code? Open in Web Editor NEWA fork of Wraith Archon, the Call of Duty Asset Extractor
License: GNU General Public License v3.0
A fork of Wraith Archon, the Call of Duty Asset Extractor
License: GNU General Public License v3.0
As soon as I click load game, Greyhound crashes.
The current version of Greyhound does not support World at War for both the singleplayer and the multiplayer client (Steam).
Edit: For some reason it was not working, stating that the current version of Greyhound does not support the version of the game, but now it does without an update. I have waited a few days before posting the issue, so I am not sure why it was not working for those days.
So I am redoing my blood of the dead zombie models and any time I try to export them, greyhound crashes mid export and closes. Does it have to do with the models itself or is it the app?
i was launching Cod Vanguard because i wanted to get out some textrues out but when i click Load game it would say
"no instances of supported game where found (and i launched vanguard for this btw and in a mission) so if anyone knows how to fix this please reply
World at War GDT if that helps,
Last working version Greyhound.V.1.2.71.0-release
when will we see sound support being added to Greyhound for BO4?
Hi there, there is an issue MW 2019's models when imported into a 3D editing software (so far I've tested this on Maya and Blender but I'm sure this is the case for all software out there).
The mesh and bones are imported in incorrect positions
I had this issue with CoD WW2 as well, but it wasn't as bad as it was usually a stock or grip that was misplaced, but with MW 2019 the nearly every part of the model is imported in incorrect positions.
I don't know if this is something fixable by you or if it's simply something to do with how CoD's engine deals with models.
Please
Can you add support for dumping localized strings or other scripts from Call of Duty : Modern Warfare 2 (2009)?
ee4e857c529b4cc,p8_zom_chaos_mysterybox
9af0ce07aab606c,p8_zom_chaos_mysterybox_away
e6ffc5b7e43c1cc,p8_zom_chaos_mysterybox_idle
f7451488d425f6f,p8_zom_chaos_perkmachine_danu
431b975606b92e1,p8_zom_chaos_perkmachine_odin
1784490f7db2a70,p8_zom_chaos_perkmachine_zeus
1eece3c5d5dbbd4,p8_zom_chaos_perkmachine_ra
efdd19dfd268f23,p8_zom_chaos_pack_a_punch
10e699507e56268,p8_zom_chaos_pack_a_punch_spawn_model
789c7eb67d57a48,p8_zom_global_elixir_bottle_04
59641755dd964f8,p8_zom_global_elixir_bottle_05
45b7a2ec878edca,p8_zom_global_elixir_bottle_06
4320bbf0d0d8be7,p8_zom_global_elixir_bottle_07
29e1fb58a0f84ef,p8_zom_global_elixir_bottle_09
16bd3daacb2521f,p8_zom_chaos_perk_mule_kick_world
bb131e818b68032,p8_zom_chaos_perk_mule_kick_view
c8ec276d5ec71c,p8_zom_chaos_perk_staminup_view
5e370475fe5bdc9,p8_zom_chaos_perk_staminup_world
d63827526510e2f,p8_zom_chaos_perk_deadshot_dealer_world
7aacc25f361b0e2,p8_zom_chaos_perk_deadshot_dealer_view
dcbde11430ba19c,p8_zom_chaos_perk_death_perception_world
af9235d5ba511f7,p8_zom_chaos_perk_death_perception_view
d65e408dce5970d,p8_zom_chaos_perk_phd_slider_world
633fc1a804e25b0,p8_zom_chaos_perk_phd_slider_view
ec0e3d60c3ddf98,p8_zom_chaos_perk_zombshell_view
76b99e765194955,p8_zom_chaos_perk_zombshell_world
d89b20692bd6148,p8_zom_chaos_perk_bandolier_bandit_world
b738430be64517b,p8_zom_chaos_perk_winters_wail_world
6a819a6d297514e,p8_zom_chaos_perk_winters_wail_view
a79c2a84e9e315d,p8_zom_chaos_perk_ethereal_razor_view
ab0c97c0495b86d,p8_zom_chaos_perk_quick_revive_view
93c4245074d0fba,p8_zom_chaos_perk_quick_revive_world
aa56fd357cd50e,p8_zom_chaos_perk_stone_cold_stronghold_world
66aa9d5261924d1,p8_zom_chaos_perk_stone_cold_stronghold_view
a13539f4a132cdb,p8_zom_chaos_perk_electric_burst_world
22f327941d2fb2e,p8_zom_chaos_perk_electric_burst_view
897379b2b2e1e4b,p8_zom_chaos_perk_timeslip_word
37eedc7f879607a,p8_zom_chaos_perk_dying_wish_world
ffdfb2ec849f940,p8_col_plank_wood_board_splintered_01
feb0d9324b26bee,p8_fxp_zm_red_mq_perseus_shield_tendril
fe01649894a9bb6,p8_food_fruit_watermelon_pile_01
fe567e61b3e42dd,p8_zm_red_temple_apollo_architrave_02_corner_lt_176a
fe75be16e47231,p7_foliage_distictis_hanging_ledge_128_long
fe26c4f6624b4e1,collision_gen_128x128x128
fd66c1355671b3b,p8_zom_aether_perk_bottle_10
fd05db60d5d97ab,p7_foliage_bush_sakaki_thick_01_flower
fcf1053561d4c6,c_zom_chaos_blightfather_body
fc271ff96d2e162,p8_ice_large_rock_01
1a3bb06bdf52857,p8_zom_global_brick_wall_corner_00
1a411dafa5678e2,p8_zom_red_rune_circle_hemera
1a636c7c776b5b4,p8_fxp_fluid_spill_2
1ac858f66150f13,p8_zom_red_treasury_boeotians_lintel_01
1b7c2589578a232,p7_foliage_distictis_hanging_ledge_128
1b27ead7a63a4f0,p8_fxp_fluid_splash_hirez_00
1b0280145e76c57,p7_ra2_wall_fountain_lion
1cd4818bd34691,p7_foliage_distictis_hanging_ledge_32_long
fc6c363836c5621,p7_foliage_flower_bougainvillea_bushyvarient
fc3c538c03753c4,p8_zom_red_dks_chaos_crystal_support_single_01a
fbcb938c03120b2,p8_zom_red_dks_chaos_crystal_support_single_03a
fb62a39fad3c071,p8_fxp_fluid_tendril_1
fb9d538c02f1a6f,p8_zom_red_dks_chaos_crystal_support_single_02a
fb2c938c028e75d,p8_zom_red_dks_chaos_crystal_support_single_04a
1e930dec9b38cee,p8_foliage_weeds_tall_straight_8
1e5318a4cb4eeb4,foliage_flower_lantana_montevidensis_med
1ebac9cb464b2c9,p7_ban_foliage_bush_ground_01
1f6b2fea098d27b,p8_fxp_fluid_splash_hirez_01
1f8e3acfc3704c8,p8_zom_red_temple_apollo_architrave_03_corner_rt_24a
1f95b097cbb12c3,p8_zom_ae_tribute_holder
2a5de483eb7cd51,p8_wz_foliage_wild_grass_128_short
2a066d349ea2d20,p7_candle_med_melt
2a355ea5ba1edd2,p7_foliage_distictis_hanging_ledge_192_long
2a954306f4040f4,wpn_t8_dragon_and_viper_level3_view
It says that the export is done, but the folder with the files is nowhere to be seen, and when I press on the little popup it just closes and doesnt shot me the folder
So there's only 2 ways to export models.
Only have LOD0 or export all LODS.
If you're doing hashed models in Cold War or Black Ops 4, you will have to export all models with all LODS.
It would be great to have a system or option that it only exports the Highest LOD available. Since Treyarch Games the highest LOD is the highest quality one.
it was working fine until the current updates i believe someone else is submitting code that isn't tested properly or code from an ai. assets come out blank and everything is unreadable again plz fix it
Whenever I try exporting files from a .sabl
or .sabs
file, no files are exported if those files contain trailing slash i.e. are located in a subdirectory.
I tried:
Checking/Unchecking Preserve the file paths of sound files
option
Checking/Unchecking Use SAB Name + Index as name for Black Ops 4 Sound
option
Clearing Cache
No error messages pop up, in fact, Greyhound says all files have been exported successfully.
Im just curious because i want to rip the bomber models from UO
I am having trouble finding the base.ipak or a similar one by following the tutorial as in the advanced warfare folder there is only .pak files. I searched through my PC but couldn't find a supported filetype to import into greyhound for the image files. This occurs around the 2:00 mark in the COD port maps tutorial
Please add Fx Asset Extraction for COD4
Hello. There is a problem that have been persisting for me with CoD MW2019.
A week ago i downloaded Greyhound and started ripping out sounds from the game, but a day after i started they updated the game and now it can't find any weapon related sound effects like shooting, reloading, etc
No matter what mode i play on, map or anything, it finds nothing no matter which weapon you try.
As one can see in these images, only sounds marked with "first" and a few other exceptions show up. It seems to also load models and images fine, it is just sounds that are having issues.
Will this get support for Call of Duty: Modern Warfare (2019)?
Would be really interesting to see.
Hello, thanks for all the hardwork. Just ran into some issues with the current version of Greyhound which doesn't load up the character "bones". Is it possible to push a fix for this or is there an update?
Previous build worked fine,
Already opened bug in Discord but you guys were all sensitive and couldn't understand what I meant and kicked me, bug still remains though.
Do you have the latest versions of those software now? Greyhound and Cordyceps
Hello
Awesome work on this tool. Tried it out on WW2 and it works like a charm. I'm needing something similar to this for COD1/UO and dont really have any personal experience in reverse engineering. Is it something you could do with relative ease or would it require lots of changes?. The only info I have on differences between Version 6 and 5 xmodels stems from this page: https://wiki.zeroy.com/index.php?title=Call_of_Duty:_XMODEL_formats
Thanks for your work again!
Guys I'm trying with H1-Mod, I open the game in a private match, after I open GH and click in Load Game and I get this "No instances of any supported game were found. Please make sure the game is running first." I'm using the last GH version!
I know Bit defender can be a little jumpy at times, but this same warning came up with the original Wraith Archon as well, just wanted to know why or if its possible to fix.
Bitdefender also tried to block the download page.
GreyhoundGreyhound failed to find the Zone folder. Information on extracting the Zone folder is available on the Github Repo. Models and Images will not.export correctly until you do this
to expand on the title, I tried to export a few model tonight and none of them exported with their texture image's, I have text [ .txt ] files for the images that should of exported with the model.
I do know that there is a chance that this is do to CoD:MW3 [ which is where I got the model from ] just dropping season three.
As the title says, Greyhound shuts down after attempting to load the assets while CoD:MW 2019 is open.
Self explanatory, twitter send tweet.
Hello. I'm making a camo mod for H3VR (hotdogs horseshoes and hand grenades) and I need some of the camos like one trick, mastery camos, etc. Is this able to rip camos?
how do i update greyhound and cordycep after the recent mw3 update i cant load common files
As stated above, Greyhound crashes when exporting certain animation files with names like "Xanim_(random letters & numbers)". It is difficult to tell which animation files in particular, since it crashes, but I will include both screenshots of the crash and the crash_dump. I tried to solve the issue by downloading the newest version of Greyhound but the error persisted.
Ever since a recent update, Greyhound has been experiencing fatal errors when exporting models & opening Xpack files (the files open and the program can view files within, it just tosses the error instantly) from Black Ops 3. It also has the other issues of not exporting image files from Black ops 3 (it says it does, but the exported file(s) are nowhere to be seen) and also not.. seeing any audio files from Black Ops 3, no matter what the "Sound" settings are set to.
Side Note: these issues are spawned from trying to view Workshop files, however these issues weren't problems before
Scob will need to find a job and not live on the Call of Duty games.
Same for Nato.
Helppp! I can't use Greyhound to extract assets from BO1 because the update isn't supported! Also, could we get tanim_export and xanim_export extension support, please? So I can use CoD-Blender to import xanims. Thanks!
As of now Greyhound only lists the images of stuff in the 3d space and does not detect any of the hud. Also i may add im unable to find images like the reticle of the reflex sight
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