Comments (15)
I'm a fan of tt. If we use tt; i'd reccomend using the one plaat already
uses... no
since reinventing the wheel.
I used bitmap fonts b/c its what grrlib supported out of the box; and i didn't
care
about text when i was trying to just get it working...
With that said; I do not want to implement ttf, but if someone else wants to
i'd love
to see it in. :)
Original comment by [email protected]
on 6 May 2009 at 4:51
from wiicoverflow.
Yeah TTF would be a huge improvement! Helvetica (apple's font) or Arial would
really
be a big improvement over the bitmaps...
Original comment by [email protected]
on 6 May 2009 at 5:14
from wiicoverflow.
If TTF is added, you could always use the "Continuum" font if you want to give
it a
more Wii-feeling font, or the font used could be added as an option between a
few
different fonts.
Original comment by [email protected]
on 6 May 2009 at 8:10
from wiicoverflow.
I'll give it another integration try... last night it wasn't working because of
the
existing changes we had made to GRRLib and our 2D/3D painting. If we overhaul
that,
we could probably get TTF working.
Oh, and I thought the Apple Finder/Coverflow font was Lucida Grande.
Original comment by [email protected]
on 6 May 2009 at 8:32
from wiicoverflow.
Yikes "Overhaul" i dont like the sound of that.
I set up the GRRLIB library so taht you could switch back and forth between
rendering
2D and 3D
ALl you need to do prior to rendering ttf font is call:
GRRLIB_2D_Init();
Original comment by [email protected]
on 6 May 2009 at 8:34
from wiicoverflow.
Sorry, overhaul was too strong a word. It's just that I'm trying to figure out
the
multiple drawing layers.
So can we can switch back and forth between GRRLIB_2D_Init() and
GRRLIB_3D_Init()
before Render()?
Like this pcode
2DInit()
// BOTTOM LAYER
// draw the background gradient texture
3DInit()
// MIDDLE LAYER
// draw the covers
2DInit()
// TOP LAYER
// draw the title, buttons, slider, etc
Render()
Should this sequence work?
Original comment by [email protected]
on 6 May 2009 at 9:03
from wiicoverflow.
I would think so
Original comment by [email protected]
on 7 May 2009 at 2:21
from wiicoverflow.
How are TTF Fonts coming?
Original comment by [email protected]
on 7 May 2009 at 7:39
from wiicoverflow.
I hope to have time to look at this today
Original comment by [email protected]
on 7 May 2009 at 8:16
from wiicoverflow.
Font love is definitely needed now everything else looks so beautiful. Good
luck with
this afour98
Original comment by [email protected]
on 9 May 2009 at 7:52
from wiicoverflow.
Font love complete as of R215... I gave up on the TTF and decided to hand craft
my
own tileset. Feedback please!
Original comment by [email protected]
on 9 May 2009 at 10:35
from wiicoverflow.
can you compile R215 and ill tell you what its like... got a nice 32inch
widescreen
screaming for a better font...
Original comment by [email protected]
on 9 May 2009 at 11:37
from wiicoverflow.
Font looks good; I have one suggestion...
On the load page where long names get cut to "Name ...", we should have the
name
slowly scroll (Like in Itunes...)
Other than that, looks great :)
Original comment by [email protected]
on 9 May 2009 at 4:39
from wiicoverflow.
Thanks... and the scrolling is a really cool idea!!
I still would like to pursue TTFs which would help solve the length issue that
the
monospaced bitmaps give us, but fist I wanted to get some immediate polish into
the
app...
Original comment by [email protected]
on 9 May 2009 at 9:29
from wiicoverflow.
I'd like to close this one out, and then reopen a new one specific to adding
TTF as a
future enhancement. I think we can ship with these fonts for now.
Original comment by [email protected]
on 12 May 2009 at 4:16
- Changed state: Fixed
from wiicoverflow.
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from wiicoverflow.