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Automatically exported from code.google.com/p/wiicoverflow
What steps will reproduce the problem?
1. Just run the app and stay in coverflow view.
What is the expected output? What do you see instead?
Reflections usually fade from dark (or some percentage of the cover) to black
as you go down
the screen. The way coverflow wii renders now is black to normal. Google up
coverflow images
to see what I mean.
What version of the product are you using? On what operating system?
4.2 beta
Please provide any additional information below.
Perhaps the alpha channel gradient needs to be applied either before it's
vertically flipped or
after?
Original issue reported on code.google.com by [email protected]
on 7 May 2009 at 6:38
What steps will reproduce the problem?
1. Turn on Wii with no USB HD inserted
2. Start Wii CoverFlow
What is the expected output? What do you see instead?
It could give a message saying that no games was found.
A code Dump is shown.
What version of the product are you using? On what operating system?
Beta 1.1
Original issue reported on code.google.com by [email protected]
on 30 Apr 2009 at 1:34
There is a problem in my GRRLIB_DrawCoverImg where covers get distorted.
Need to fix that.
Original issue reported on code.google.com by [email protected]
on 30 Apr 2009 at 2:49
Add working support for cheats.
Include a method to enable/disable cheats prior to game launch.
Ideally this will form part of a config screen in the GUI.
Original issue reported on code.google.com by [email protected]
on 1 May 2009 at 11:38
I need to add rumble for the other buttons, like on the run game dialog.
I'll do that tomorrow.
Original issue reported on code.google.com by [email protected]
on 7 May 2009 at 9:33
It would be a nice to have button if it could fit nicely on the gui.
Original issue reported on code.google.com by [email protected]
on 30 Apr 2009 at 2:51
Scroll bar at bottom needs to be selectable and dragable.
Original issue reported on code.google.com by [email protected]
on 30 Apr 2009 at 2:47
Needed:
Add Game Button (Button Up, Button Down)
Add Game Menu (Including Progress)
Yes/No Buttons (Button Up, Button Down) (For User Input Screen)
Original issue reported on code.google.com by [email protected]
on 30 Apr 2009 at 2:59
Make displaying text on bottom of screen optional.
Make font size of text adjustable.
Other ideas?
Original issue reported on code.google.com by [email protected]
on 3 May 2009 at 2:22
Need a GUI options interface, and ability to auto load/save options file
Original issue reported on code.google.com by [email protected]
on 30 Apr 2009 at 2:51
Create a settings menu (small gear icon in bottom left of main). Clicking
this button will slide in a settings menu for all your setting needs.
(Cheats, Language, etc...)
Original issue reported on code.google.com by [email protected]
on 2 May 2009 at 12:29
Need to download any missing covers and disc graphics.
Original issue reported on code.google.com by [email protected]
on 30 Apr 2009 at 2:49
Need to create a button and install screen for installing new games from DVD.
Original issue reported on code.google.com by [email protected]
on 30 Apr 2009 at 2:46
Seems like there are lots of people on gba temp complaining of problems
that would be solved with a new version of cIOS...
Is there any way we can throw up an error if they aren't running with a
valid version?
Original issue reported on code.google.com by [email protected]
on 6 May 2009 at 6:13
I can't get r104 to run. It crashes halfway through initialization...
It successfully builds on both my Win and Mac/PPC boxes.
Wii is NTSCU 3.2U. Build r103 works fine.
Has anyone else got this to run successfully?
Original issue reported on code.google.com by [email protected]
on 3 May 2009 at 7:05
Need to add a "Delete Game" button
Original issue reported on code.google.com by [email protected]
on 1 May 2009 at 1:57
What steps will reproduce the problem?
1. start usbloader without connected usb drive
2. connect usb drive
3. press a button
What is the expected output?
recognizes the usb hdd and starts the usbloader
What do you see instead?
usb hdd loaded up, then shut down, couldnt connect to usb hdd
What version of the product are you using? On what operating system?
4.1
Please provide any additional information below.
3.2e
wd 300 gb external hdd (works with every other loader fine, and has about
30 games on it)
Original issue reported on code.google.com by [email protected]
on 4 May 2009 at 4:57
Add some settings to the cover flipside so that the user can save values
for each game for language, video mode and ocarina.
Once a user has set this up then all their games can be bootable without
further need of changes.
[post if you disagree with this approach]
Original issue reported on code.google.com by [email protected]
on 5 May 2009 at 5:37
gitkua, can you create a cool icon.png for launching from HBC?
Original issue reported on code.google.com by [email protected]
on 3 May 2009 at 6:49
On a PAL Wii, using RGB cables, the screen is RED.
Original issue reported on code.google.com by [email protected]
on 2 May 2009 at 1:36
What steps will reproduce the problem?
1. Use either USB forwader or homebrew channel
2. Open the program, located in apps/usbloader/boot.dol
3. Code dumps!
Configuration:
Firmware 4.0U with patched IOS60
Note that the 3.1 version of the loader will work with this setup.
Original issue reported on code.google.com by [email protected]
on 5 May 2009 at 6:21
Per NullKill's suggestion on GBA, can we all post our current configs for
help with troubleshooting?
Region: NTSC-U
Wii OS: 3.2U
USB Game count: 50 (only 27 covers currently show)
Original issue reported on code.google.com by [email protected]
on 3 May 2009 at 10:01
What steps will reproduce the problem?
1. grab the slider
2. drag it all the way left or right
3. the first/last game is dragged too far
What is the expected output? What do you see instead?
first/last game should stay in centre of screen
for me this causes a (random) game title to be displayed in the centre & if
I click the empty space above the title it flips it like it was there!
Original issue reported on code.google.com by [email protected]
on 4 May 2009 at 8:10
It has been noted that the scroll direction feels backwards.... this could be.
Original issue reported on code.google.com by [email protected]
on 30 Apr 2009 at 2:50
It doesn't look like the following files are used in the project, should we
remove for cleanliness? I think they're leftovers from the previous loader...
gui.c/.h
partition.c/.h
Original issue reported on code.google.com by [email protected]
on 3 May 2009 at 4:39
Something is wrong with the code for loading the covers after a delete or
game install.
Original issue reported on code.google.com by [email protected]
on 2 May 2009 at 3:20
Use mxml to save and load settings in settings.h to and from xml config
file
Original issue reported on code.google.com by [email protected]
on 3 May 2009 at 9:54
I'm working on the code part, we need some gfx artist (gitkua? :)) for the
theme (I only did the white background).
Original issue reported on code.google.com by [email protected]
on 3 May 2009 at 11:09
After r141, where zoom was added to U/D, when zoom in all the way, there is
a conflict with the title text.
Original issue reported on code.google.com by [email protected]
on 6 May 2009 at 5:18
I tried loading the app, but it didn't work. I see "Loading" for about 0.1
sec, and I get a code dump. This is BetaV4.1
Original issue reported on code.google.com by [email protected]
on 5 May 2009 at 4:37
This is obviously just an Enhancement sugestion, but it would be quite nice
if by turning your wrist you could scroll through your covers.
Original issue reported on code.google.com by [email protected]
on 7 May 2009 at 9:47
Add support for selectable video mode patching/forcing for games.
eg Game default, Auto, System, Pal50, Pal60, NTSC
Add VIDTV patch on/off support
Original issue reported on code.google.com by [email protected]
on 3 May 2009 at 1:26
Add reset button on graphics config page
Original issue reported on code.google.com by [email protected]
on 3 May 2009 at 9:55
Allow the user to choose if the R/L WPAD move the flow to the R or L...
have slider match the choice. I've made the change already locally, if you
add me to the project, I can help out.
Original issue reported on code.google.com by [email protected]
on 3 May 2009 at 5:25
USB Retry logic needs to be updated so that it connects on retry
Original issue reported on code.google.com by [email protected]
on 1 May 2009 at 8:27
The loading graphics are weak. Need a GFX artist to create something better.
Original issue reported on code.google.com by [email protected]
on 30 Apr 2009 at 2:48
What steps will reproduce the problem?
Long name :
Asterix at the Olympic Games
Millennium Series Championship Paintball 2009
MARIO & SONIC AT THE OLYMPIC GAMES
ps: I think " Millennium Series Championship Paintball 2009 " is the longer
ever seen ...
ps: can we hope to have the DISCID too displayed on the main screen ...
What version of the product are you using? On what operating system?
r57
thanks you very much for your hard work
Original issue reported on code.google.com by PatrickSat
on 30 Apr 2009 at 9:09
Click Add game with r77; get corrupted background
Original issue reported on code.google.com by [email protected]
on 2 May 2009 at 12:28
There seems to be a problem between drawing 2D and 3D together with GRRLIB.
See line 1033 of GRRLIB.c, I had to change the 2nd var to GX_ALWAYS in
order to see the covers on top of the bg. Otherwise, they get drawn behind
the bg. But by changing that setting, it makes the covers on the right hand
side draw in reverse stacking order. NullKill, can you take a look at this?
Original issue reported on code.google.com by [email protected]
on 5 May 2009 at 9:33
Clean up memory prior to recalling GetEntries...
e.g. need to free GRRLIB Texture data prior to reloading new texture.
This should fix the "Green Bars" when installing a new game completes.
Original issue reported on code.google.com by [email protected]
on 1 May 2009 at 6:05
Need to remove the hard coded 20 cover limit and either:
a) Find more memory to cache covers
--Downside will take longer to load
b) Create a 'buffering thread' to keep a window of images available
Original issue reported on code.google.com by [email protected]
on 30 Apr 2009 at 2:48
Plese let's create new files and/or move exisiting functions to other
files, as main.c become unreadable!
For example CalculateFrameRate should be in a file called utils.c, while
init_usbfs, checkDirs, saveFile should be in something like storage.c, and
all the cover functions in cover.c.
Original issue reported on code.google.com by [email protected]
on 6 May 2009 at 10:23
When I load the application, I get everything in low resolution. I guess
that isn't supposed to happen, it doesen't look like that
on the screenshots/videos I've watched. The colors are also wrong, I get colors
similar to when I load NTSC games without changing video mode. Can this be
the issue?
Loading games works perfectly, when trying to install something, I get a
code dump.
USB drive is connected and powered on.
cIOS36 rev 10
System Menu 3.2E
Original issue reported on code.google.com by [email protected]
on 5 May 2009 at 6:24
r77 :
" Fixed Threaded Image Buffer!! Woot! Need someone with uber games to test
for me."
It seems to work fine here with 110 covers ...
Original issue reported on code.google.com by PatrickSat
on 2 May 2009 at 7:42
Add config parameters for cover display:
Include:
Zoom
Cover Angle
Spacing
Original issue reported on code.google.com by [email protected]
on 3 May 2009 at 12:40
What steps will reproduce the problem?
1. just start the wii
2. after "loading - please wait "
3. freeze on the 4th blue block of the bar-progress
What version of the product are you using? On what operating system?
r63
Please provide any additional information below.
tested with 2 differents hdd
Original issue reported on code.google.com by PatrickSat
on 1 May 2009 at 8:29
There are still warnings due compilation:
../source/GRRLIB.c:1080: warning: implicit declaration of
function 'fatInitDefault'
../source/GRRLIB.c:160: warning: 'RawTo4x4RGBA' defined but not used
../source/libwbfs/libwbfs.c:551: warning: unused
variable 'disc_info_sz_lba'
../source/core/fat.c:24: warning: implicit declaration of
function 'fatMountSimple'
../source/core/fat.c:88: warning: implicit declaration of
function 'fatUnmount'
../source/core/patchcode.c:32: warning: empty declaration with storage
class specifier does not redeclare tag
../source/core/wbfs.c:393: warning: implicit declaration of
function 'wbfs_setopt_disc'
Original issue reported on code.google.com by [email protected]
on 6 May 2009 at 2:46
Add option to allow user to select Game Language. This will then be patched
before Game Launch.
Original issue reported on code.google.com by [email protected]
on 2 May 2009 at 2:35
I don't know you about guys, but I'm not really liking our font solution
right now. I spent a lot of time yesterday trying to create a cleaner font
that could scale, but I couldn't get acceptable results from a bitmap.
I also tried FreeType with GRRLib4 from this guy:
http://www.plaatsoft.nl/wiibrew/grrlib-40-freetype-library-support/
But had no luck integrating with our stuff... too tired to reconcile.
So let's discuss:
1. Should we change our font solution?
2. If so, do we stick with bitmaps or move to TT
3. If TT, which lib/implementation?
Thoughts?
Original issue reported on code.google.com by [email protected]
on 6 May 2009 at 4:43
What steps will reproduce the problem?
1. have about 30 games on your hdd and tell it to auto download covers...
2. it will autodownload them but only 20 odd will show up and about 3 disc
covers... some being corrupt
3. tell it to autodownload again and the rest will show up but all the old
ones are lost and display no image...
(if you exit the loader now and try to go back in it will go back to HBC
half way theading images)
4. tell it to download images one more time and it load the bar to the top
but never leave that screen, jsut stuck with blue bat at top.
5 restart wii and try to start channel and the samething happens as
describe above
What is the expected output? What do you see instead?
nothing, just freezes or goes back to homebrew channel
What version of the product are you using? On what operating system?
4.1 ebta
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 4 May 2009 at 12:39
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