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Reflections inaccurate

What steps will reproduce the problem?
1. Just run the app and stay in coverflow view.  

What is the expected output? What do you see instead?
Reflections usually fade from dark (or some percentage of the cover) to black 
as you go down 
the screen. The way coverflow wii renders now is black to normal. Google up 
coverflow images 
to see what I mean.  

What version of the product are you using? On what operating system?
4.2 beta

Please provide any additional information below.
Perhaps the alpha channel gradient needs to be applied either before it's 
vertically flipped or 
after?


Original issue reported on code.google.com by [email protected] on 7 May 2009 at 6:38

Code Dump if no USB device connected...

What steps will reproduce the problem?
1. Turn on Wii with no USB HD inserted
2. Start Wii CoverFlow

What is the expected output? What do you see instead?
  It could give a message saying that no games was found.
  A code Dump is shown.

What version of the product are you using? On what operating system?
  Beta 1.1

Original issue reported on code.google.com by [email protected] on 30 Apr 2009 at 1:34

Add Ocarina functionality

Add working support for cheats.
Include a method to enable/disable cheats prior to game launch.
Ideally this will form part of a config screen in the GUI.


Original issue reported on code.google.com by [email protected] on 1 May 2009 at 11:38

Add Power Button

It would be a nice to have button if it could fit nicely on the gui.

Original issue reported on code.google.com by [email protected] on 30 Apr 2009 at 2:51

Need Nice Images for Some Graphics


Needed:
   Add Game Button (Button Up, Button Down)
   Add Game Menu (Including Progress)

   Yes/No Buttons (Button Up, Button Down) (For User Input Screen)

Original issue reported on code.google.com by [email protected] on 30 Apr 2009 at 2:59

Declutter Main

Create a settings menu (small gear icon in bottom left of main).  Clicking 
this button will slide in a settings menu for all your setting needs. 
(Cheats, Language, etc...)



Original issue reported on code.google.com by [email protected] on 2 May 2009 at 12:29

Add invalid cIOS warning

Seems like there are lots of people on gba temp complaining of problems
that would be solved with a new version of cIOS...

Is there any way we can throw up an error if they aren't running with a
valid version?

Original issue reported on code.google.com by [email protected] on 6 May 2009 at 6:13

problem with r104

I can't get r104 to run. It crashes halfway through initialization...
It successfully builds on both my Win and Mac/PPC boxes.

Wii is NTSCU 3.2U. Build r103 works fine.

Has anyone else got this to run successfully? 

Original issue reported on code.google.com by [email protected] on 3 May 2009 at 7:05

usb reconnect doesnt work

What steps will reproduce the problem?
1. start usbloader without connected usb drive
2. connect usb drive
3. press a button

What is the expected output?
recognizes the usb hdd and starts the usbloader
What do you see instead?
usb hdd loaded up, then shut down, couldnt connect to usb hdd

What version of the product are you using? On what operating system?
4.1

Please provide any additional information below.
3.2e 
wd 300 gb external hdd (works with every other loader fine, and has about
30 games on it)

Original issue reported on code.google.com by [email protected] on 4 May 2009 at 4:57

Per-Game Settings

Add some settings to the cover flipside so that the user can save values
for each game for language, video mode and ocarina.

Once a user has set this up then all their games can be bootable without
further need of changes.

[post if you disagree with this approach]

Original issue reported on code.google.com by [email protected] on 5 May 2009 at 5:37

Icon for HBC

gitkua, can you create a cool icon.png for launching from HBC?

Original issue reported on code.google.com by [email protected] on 3 May 2009 at 6:49

Video mode

On a PAL Wii, using RGB cables, the screen is RED.

Original issue reported on code.google.com by [email protected] on 2 May 2009 at 1:36

Dumps upon booting

What steps will reproduce the problem?
1. Use either USB forwader or homebrew channel
2. Open the program, located in apps/usbloader/boot.dol
3. Code dumps!

Configuration:
Firmware 4.0U with patched IOS60

Note that the 3.1 version of the loader will work with this setup.

Original issue reported on code.google.com by [email protected] on 5 May 2009 at 6:21

Current Configurations

Per NullKill's suggestion on GBA, can we all post our current configs for 
help with troubleshooting?

Region: NTSC-U
Wii OS: 3.2U
USB Game count: 50 (only 27 covers currently show)

Original issue reported on code.google.com by [email protected] on 3 May 2009 at 10:01

Slider can be dragged too far

What steps will reproduce the problem?
1. grab the slider
2. drag it all the way left or right
3. the first/last game is dragged too far

What is the expected output? What do you see instead?
first/last game should stay in centre of screen 
for me this causes a (random) game title to be displayed in the centre & if
I click the empty space above the title it flips it like it was there!


Original issue reported on code.google.com by [email protected] on 4 May 2009 at 8:10

Clean up?

It doesn't look like the following files are used in the project, should we
remove for cleanliness? I think they're leftovers from the previous loader...

gui.c/.h
partition.c/.h

Original issue reported on code.google.com by [email protected] on 3 May 2009 at 4:39

Add white theme

I'm working on the code part, we need some gfx artist (gitkua? :)) for the
theme (I only did the white background).


Original issue reported on code.google.com by [email protected] on 3 May 2009 at 11:09

Zoom steps on title text

After r141, where zoom was added to U/D, when zoom in all the way, there is
a conflict with the title text.

Original issue reported on code.google.com by [email protected] on 6 May 2009 at 5:18

Crash on load

I tried loading the app, but it didn't work. I see "Loading" for about 0.1
sec, and I get a code dump. This is BetaV4.1

Original issue reported on code.google.com by [email protected] on 5 May 2009 at 4:37

Video Mode Patching

Add support for selectable video mode patching/forcing for games.
eg Game default, Auto, System, Pal50, Pal60, NTSC

Add VIDTV patch on/off support


Original issue reported on code.google.com by [email protected] on 3 May 2009 at 1:26

Add config option for flow direction

Allow the user to choose if the R/L WPAD move the flow to the R or L...
have slider match the choice. I've made the change already locally, if you
add me to the project, I can help out.

Original issue reported on code.google.com by [email protected] on 3 May 2009 at 5:25

Long Name Troncated

What steps will reproduce the problem?
Long name :

Asterix at the Olympic Games
Millennium Series Championship Paintball 2009
MARIO & SONIC AT THE OLYMPIC GAMES


ps: I think " Millennium Series Championship Paintball 2009 " is the longer
ever seen ...

ps: can we hope to have the DISCID too displayed on the main screen ...

What version of the product are you using? On what operating system?
r57

thanks you very much for your hard work


Original issue reported on code.google.com by PatrickSat on 30 Apr 2009 at 9:09

Problem with Z buffer, I think

There seems to be a problem between drawing 2D and 3D together with GRRLIB.
See line 1033 of GRRLIB.c, I had to change the 2nd var to GX_ALWAYS in
order to see the covers on top of the bg. Otherwise, they get drawn behind
the bg. But by changing that setting, it makes the covers on the right hand
side draw in reverse stacking order. NullKill, can you take a look at this? 

Original issue reported on code.google.com by [email protected] on 5 May 2009 at 9:33

Memory Clean up

Clean up memory prior to recalling GetEntries...

e.g. need to free GRRLIB Texture data prior to reloading new texture.

This should fix the "Green Bars" when installing a new game completes.

Original issue reported on code.google.com by [email protected] on 1 May 2009 at 6:05

Remove 20 Cover Limit

Need to remove the hard coded 20 cover limit and either:

a) Find more memory to cache covers
     --Downside will take longer to load

b) Create a 'buffering thread' to keep a window of images available


Original issue reported on code.google.com by [email protected] on 30 Apr 2009 at 2:48

return wiflow after a game

Plese let's create new files and/or move exisiting functions to other
files, as main.c become unreadable!
For example CalculateFrameRate should be in a file called utils.c, while
init_usbfs, checkDirs, saveFile should be in something like storage.c, and
all the cover functions in cover.c.




Original issue reported on code.google.com by [email protected] on 6 May 2009 at 10:23

"Low resolution" issue

When I load the application, I get everything in low resolution. I guess
that isn't supposed to happen, it doesen't look like that
on the screenshots/videos I've watched. The colors are also wrong, I get colors
similar to when I load NTSC games without changing video mode. Can this be
the issue?

Loading games works perfectly, when trying to install something, I get a
code dump.

USB drive is connected and powered on.

cIOS36 rev 10

System Menu 3.2E

Original issue reported on code.google.com by [email protected] on 5 May 2009 at 6:24

r77

r77 : 
" Fixed Threaded Image Buffer!! Woot! Need someone with uber games to test
for me." 

It seems to work fine here with 110 covers ...

Original issue reported on code.google.com by PatrickSat on 2 May 2009 at 7:42

Freeze on start

What steps will reproduce the problem?
1. just start the wii
2. after "loading - please wait "
3. freeze on the 4th blue block of the bar-progress



What version of the product are you using? On what operating system?

r63

Please provide any additional information below.

tested with 2 differents hdd

Original issue reported on code.google.com by PatrickSat on 1 May 2009 at 8:29

r147 warnings due compilation

There are still warnings due compilation:


../source/GRRLIB.c:1080: warning: implicit declaration of 
function 'fatInitDefault'
../source/GRRLIB.c:160: warning: 'RawTo4x4RGBA' defined but not used
../source/libwbfs/libwbfs.c:551: warning: unused 
variable 'disc_info_sz_lba'
../source/core/fat.c:24: warning: implicit declaration of 
function 'fatMountSimple'
../source/core/fat.c:88: warning: implicit declaration of 
function 'fatUnmount'
../source/core/patchcode.c:32: warning: empty declaration with storage 
class specifier does not redeclare tag
../source/core/wbfs.c:393: warning: implicit declaration of 
function 'wbfs_setopt_disc'


Original issue reported on code.google.com by [email protected] on 6 May 2009 at 2:46

Add Language patching

Add option to allow user to select Game Language. This will then be patched
before Game Launch.


Original issue reported on code.google.com by [email protected] on 2 May 2009 at 2:35

Font love needed?

I don't know you about guys, but I'm not really liking our font solution
right now. I spent a lot of time yesterday trying to create a cleaner font
that could scale, but I couldn't get acceptable results from a bitmap.

I also tried FreeType with GRRLib4 from this guy:
http://www.plaatsoft.nl/wiibrew/grrlib-40-freetype-library-support/
But had no luck integrating with our stuff... too tired to reconcile.

So let's discuss:
1. Should we change our font solution?
2. If so, do we stick with bitmaps or move to TT
3. If TT, which lib/implementation?

Thoughts?

Original issue reported on code.google.com by [email protected] on 6 May 2009 at 4:43

won't start with 4.1 after auto image download twice and crashes on image download 3 times...

What steps will reproduce the problem?
1. have about 30 games on your hdd and tell it to auto download covers...
2. it will autodownload them but only 20 odd will show up and about 3 disc 
covers... some being corrupt
3. tell it to autodownload again and the rest will show up but all the old 
ones are lost and display no image...
(if you exit the loader now and try to go back in it will go back to HBC 
half way theading images)
4. tell it to download images one more time and it load the bar to the top 
but never leave that screen, jsut stuck with blue bat at top.
5 restart wii and try to start channel and the samething happens as 
describe above

What is the expected output? What do you see instead?
nothing, just freezes or goes back to homebrew channel

What version of the product are you using? On what operating system?
4.1 ebta

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 4 May 2009 at 12:39

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