Comments (4)
As far as I remember, Power Creeps are in their own object Game.powerCreeps, not mixed with regular ones in Game.creeps. Same to FIND_* and LOOK_* things, they all are separate
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Good to know. I was just starting to look at it to get an idea for what needed changing. The PTR api docs don't fully specify Game.powerCreeps but it looks like it's mentioned in the PowerCreep section. Same with Memory.powerCreeps. Will update the issue description
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Game.spawns will not contain StructurePowerSpawn entities.
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Closing, as solved in 2.4.5
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Related Issues (20)
- error using look constants `creep.pos.lookFor(LOOK_TERRAIN)` HOT 1
- Migrate from Travis CI to Github Actions HOT 1
- Season 1 HOT 1
- season2 SymbolDecoder HOT 1
- store on energy and all resource structures HOT 11
- `OBSTACLE_OBJECT_TYPES` causes `includes` argument to be too narrow, defeating the purpose of it existing. HOT 1
- Publish non-global version of definitions HOT 3
- Missing undefined return type for CostMatrix#get
- Argument in the filter function of `findClosestByRange` can not be inferred
- Introduce some util types for writing test cases HOT 1
- Memory is constant and therefore throws an error when trying to assign to it HOT 1
- Rollback breaking change on `Game.getObjectById` to follow Semantic Versioning HOT 2
- Add a new subset of `AnyOwnedStructures`, excluding `KeeperLairs`, etc.
- Refactor find* methods. Part 1/3 : Decoupling `FilterOption` and `FindConstant`
- Refactor find* methods. Part 2/3 : Ban random cast from results of `find*()`
- Refactor find* methods. Part 3/3 : Ban `find<StructureType>()`
- `Spawning.directions` can be undefined HOT 1
- add _bits to CostMatrix
- Result of room.lookForAtArea(..., false) is wrongly typed. HOT 1
- getDirectionTo can return undefined but typings only have DirectionConstant as a return value.
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