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awakendreams's Issues

Bree lamp icon rendered incorrectly

Affected program: Awaken Dreams Client v0.4

Description:
Bree lamp icon is the texture similar to an item rather than the standard isometric block render.

Reduce speed on snow block

Reducing the speed while walking on any sort of snow will make the players to choose roads rather than just jumping over mountains. Would also make them starve faster and eventually die.

Get SSL certificate for website

This needs to be purchased from our hosting company since it requires a static IP address. We should probably go with the 3 year plan as it is the best deal, and also gives us a free domain name and SSL certificate, which is good.

Crash upon joining server

Affected program: Awaken Dreams Client v0.4

Description:
Crash occurs during single and multi player. Reinstalling the mod does not correct the issue. Crash report follows:

---- Minecraft Crash Report ----
// You're mean.

Time: 22/03/16 1:22 AM
Description: Ticking screen

java.lang.IndexOutOfBoundsException
    at java.nio.Buffer.checkIndex(Buffer.java:540)
    at java.nio.DirectIntBufferU.get(DirectIntBufferU.java:253)
    at bls.a(RenderGlobal.java:435)
    at bls.a(RenderGlobal.java:377)
    at azd.a(Minecraft.java:2252)
    at azd.a(Minecraft.java:2197)
    at biv.a(NetHandlerPlayClient.java:287)
    at gu.a(S01PacketJoinGame.java:79)
    at gu.a(S01PacketJoinGame.java:127)
    at ef.a(NetworkManager.java:236)
    at bbe.c(GuiConnecting.java:102)
    at azd.o(Minecraft.java:1708)
    at azd.ad(Minecraft.java:1000)
    at azd.e(Minecraft.java:915)
    at net.minecraft.client.main.Main.main(Main.java:109)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
    at java.nio.Buffer.checkIndex(Buffer.java:540)
    at java.nio.DirectIntBufferU.get(DirectIntBufferU.java:253)
    at bls.a(RenderGlobal.java:435)
    at bls.a(RenderGlobal.java:377)
    at azd.a(Minecraft.java:2252)
    at azd.a(Minecraft.java:2197)
    at biv.a(NetHandlerPlayClient.java:287)
    at gu.a(S01PacketJoinGame.java:79)
    at gu.a(S01PacketJoinGame.java:127)
    at ef.a(NetworkManager.java:236)
    at bbe.c(GuiConnecting.java:102)

-- Affected screen --
Details:
    Screen name: bbe

-- Affected level --
Details:
    Level name: MpServer
    All players: 0 total; []
    Chunk stats: MultiplayerChunkCache: 0, 0
    Level seed: 0
    Level generator: ID 00 - default, ver 1. Features enabled: false
    Level generator options: 
    Level spawn location: World: (8,64,8), Chunk: (at 8,4,8 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
    Level time: 0 game time, 0 day time
    Level dimension: 0
    Level storage version: 0x00000 - Unknown?
    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
    Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
    Forced entities: 0 total; []
    Retry entities: 0 total; []
    Server brand: ~~ERROR~~ NullPointerException: null
    Server type: Non-integrated multiplayer server
Stacktrace:
    at biz.a(WorldClient.java:401)
    at azd.b(Minecraft.java:2592)
    at azd.e(Minecraft.java:936)
    at net.minecraft.client.main.Main.main(Main.java:109)

-- System Details --
Details:
    Minecraft Version: 1.7.2
    Operating System: Mac OS X (x86_64) version 10.11.4
    Java Version: 1.8.0_74, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 147529928 bytes (140 MB) / 255066112 bytes (243 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 5 total; -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 18497 (1035832 bytes; 0 MB) allocated, 18497 (1035832 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    Launched Version: AD0.4
    LWJGL: 2.9.1
    OpenGL: AMD Radeon HD 6750M OpenGL Engine GL version 2.1 ATI-1.42.6, ATI Technologies Inc.
    Is Modded: Definitely; Client brand changed to 'awakendreams'
    Type: Client (map_client.txt)
    Resource Packs: []
    Current Language: Canadian English (CA)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Anisotropic Filtering: Off (1)

Blocks, plants and alike that are absolutely necessary for the new map

Hey Scribble

There are blocks & plants which are ABSOLUTELY necessary for the upcoming 6 maps. By having these blocks and plants we will save MONTHS of work. So here comes the long list:

Maize plant for maize fields (as seen at Farmer Maggot's farm)
Pipeweed plant
Bush (read other issue to understand)
Berry bush
chandelier
Morgul crystal ore
Silver ore
Copper ore

Different LOTR themed builds in the menu.

Ideas for different LOTR themed builds to have in the background of the Minecraft Menu
Edoras
Minas Tirith
Minas Morgul
Mount Doom
The Black Gate
Moria
Caras Galadhon
Bree
Bag End/ Hobbiton
Rivendell
Erebor
Helm's Deep
Isengard

New trapdoors do not open correctly

Affected program: Awaken Dreams Client v0.4

Description:
All of the trapdoors added by the mod open in the wrong direction for certain orientations.

Planet minecraft incorrectly identifies the server as offline

Affected program: The Valar Project Sever

Description:
As you can see here, PMC identifies our server as offline. Plan of action to correct the issue:

  1. Perform a check of the port 25565 for anything unusual. It is possible that the firewall is blocking ping requests.
  2. Work with PMC mods / developers to find the cause of the issue and come up with an appropriate solution from there.

Right sidebar header is displayed incorrectly

Affected program: The Valar Project Website

Description:
Elements with the id rightSidebar1Header and rightSidebar2Header have an unintentional space between them and the corresponding sidebar.

No swimming with armor

No man can swim with a heavy plate armour. By adding this people will avoid to simply jump over rivers etc. and instead use bridges and forges.
We could maybe develop a weight system so after a certain weight you can't swim. could also affect your speed & hunger.

Dwarven torch not rendered properly

Affected program: Awaken Dreams Clien v0.4

Description:
Dwarven Torches are rendered as regular blocks and there are issues rendering its transparency. Also collision should be disabled for this block.

Add Forge compatibility

To be very explicit, this does NOT mean making the mod a forge mod. The means patching the changes that forge made with the changes that the client mod makes. This depends on first making an installer and/or launcher.

Improve website text

Affected program: The Valar Project Website

Description:
The current body text font and color is difficult to read. A new theme should be developed to correct this issue.

Mob spawner blocks missing for new mobs

Affected program: Awaken Dreams Client v0.4

Description:
All new mobs do not have a corresponding mbo spawner block. NPCs should not have spawners, but every other mob should.

Website login broken

Affected program: The Valar Project Website

Description:
Currently the login system is broken because I have decided to drop support for the cnonce. I will fix this ASAP.

Bush is in fact 'Dry Bush'

The texture for the current bush is 'Drybush'
There should be 3 versions:
Bush
Dry Bush
& Dead bush

All textures are made*

The long list of blocks athat have not been implemented yet

Here's the endless list :P
All the needed textures have been made for the below requests

*= very needed on the server

General:
*Prison beams (Iron_beams lookalike)
*chain (cross-textures)
*chain bottom (cross-textures)
*chandelier
*wood panel!!!
Iron chandelier
Silver chandelier
Amber block
Amethyst block
Crystal block
Jade block
Moonstone block
Morgul crystal block
Onyx block
Ruby block
Tanzanite block
Silver block

Natural:
*Berry bush
*Dry bush
pink leaves
swamp water
green grape plant
purple grape plant
leek plant
Pipeweed plant
Southlinch plant
Onion plant
Pea plant
*Maize plant
*Morgul crystal ore
*Silver ore
*Copper ore
*Pebbles

The Shire:
Bag End window
Hobbit window 2
Hobbit window 3

Gondor & Arnor:
Gondorian dome roof
Marble floor
*Numenor pillar
*Arnorian roof (NEW 2016)
*Gondorian province roof (NEW 2016)
Ancient edain floor (NEW 2016)
Gondorian street floor (NEW 2016)

Elves
Rivendell brown roof
Rivendell column top
Rivendell fence (like iron beams)
Rivendell stonewall (like iron beams)
Rivendell wall 2
Rivendell wall bottom
Rivendell wall decoration
Rivendell bookshelf
Lorien rope (cross-textures)
Elven window
Rivendell lamp
blue elven vase (cross-textures)
clay pot (cross-textures)
elven cup (cross-textures)
Pot (cross-textures)
Radagast's magical prop (cross-textures)
White elven vase (cross-textures)
Thranduil's Halls pillar
Eregion floor (NEW 2016)

Dwarves:
Dwarven lamp 1
Dwarven lamp 2
Dwarven lamp 3
Moria torch
Dwarf floor 10
Dwarf floor 11
Dwarf floor 12
Dwarf floor 13
Dwarven crossfloor
Dwarf wall 2
Ered luin wall

Mordor, Isengard & Angmar:
*Angmar torch
*Isengard bricks (called Isengard wall in dropbox)
*Rusty black iron
black iron chandelier
Mordor volcanic rock

Rohan:
Horn chandelier
Rohirrim Stone slab

Harad, Far Harad & Umbar:
Harad vase (cross-textures)
Far harad wall
Sand column
Sand column top
Corsair floor (NEW 2016)
Far harad floor (NEW 2016)
Fine Harad floor (NEW 2016)
Fine southern floor (NEW 2016)
Gobel Mirlond floor (NEW 2016)
Harondor floor (NEW 2016)

Dale & Lake-town:
Dale stonebricks

Unneccesary messages logged upon startup

Affected program: Awaken Dreams Client v0.4

Description:
5 "plantSetBounds" logs are output, which are entirely unnecessary and were intended only to be used for debugging purposes. They will be removed in the next release.

Leaves act like spider webs

Affected program: Awaken Dreams Client v0.4

Description:
Leaves currently act like spider webs, slowing down players as they pass through. The desired behavior is to have players be able to move freely through them, but be slowed slightly (probably about 0.8 scale factor) in the y direction. Light mobs should be able to walk on leaves, and drop through them by sneaking.

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