Besides fixes, here are the main exciting enhancements:
Camp, Gilgamesh's, Boltac's, Adventurer's Inn : Pool and divide gold between party members.
Ninja : The requirements to change class to ninja are now 15 in all attributes instead of 17.
Ninja : Base bare hands damage increased from 2d4 to 2d8.
Ninja : Unarmed Armor Class improved from 1 point every 3 levels, to 1 point every level.
Ninja : Unarmed Combat Initiative Bonus of 1 point (10%) for every 3 levels.
Combat : Display hit probability for characters and monsters.
Combat : Display spells cast by both monsters and players.
Combat : No more spell casting during the surprise round for both monsters and players.
Combat : Monsters drain your character only once per combat.
Spells : Haman and Mahaman now have 7 effects.
Spells : Latumapic now works.
Spells : Loktofeit now has a similar success chance as in Wizardry III (65 + character level %).
Spells : Manifo now works with similar success as Katino.
Inventory : No more micro-managing inventory to make space for treasure drops.
Camp : On the fly update of your characters' Gold, Hit Points, Status.
Chest Traps : Bug fix where the chest traps are now working as intended.
Maze : Easter egg and specials encounters re-enabled.