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solarcheat's Introduction

SolarCheat

Welcome to SolarCheat

This cheat was created with the help of Solar. This mod menu has many of "Mods" and more to come.

-Kill Enemy

-GodMode

-InfSprint

-NightVision

-Speed

-Reach

-InfBattery

-What is Weight (Set Weight to 0)

-OneHanded

-Scrap

Requirents

in Steam --> Lethal Company --> Bepinex --> config --> BepInEx

and dealeate everything inside it and paste this in

[Caching]

Enable/disable assembly metadata cache

Enabling this will speed up discovery of plugins and patchers by caching the metadata of all types BepInEx discovers.

Setting type: Boolean

Default value: true

EnableAssemblyCache = true

[Chainloader]

If enabled, hides BepInEx Manager GameObject from Unity.

This can fix loading issues in some games that attempt to prevent BepInEx from being loaded.

Use this only if you know what this option means, as it can affect functionality of some older plugins.

Setting type: Boolean

Default value: false

HideManagerGameObject = true

[Harmony.Logger]

Specifies which Harmony log channels to listen to.

NOTE: IL channel dumps the whole patch methods, use only when needed!

Setting type: LogChannel

Default value: Warn, Error

Acceptable values: None, Info, IL, Warn, Error, Debug, All

Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)

LogChannels = Warn, Error

[Logging]

Enables showing unity log messages in the BepInEx logging system.

Setting type: Boolean

Default value: true

UnityLogListening = true

If enabled, writes Standard Output messages to Unity log

NOTE: By default, Unity does so automatically. Only use this option if no console messages are visible in Unity log

Setting type: Boolean

Default value: false

LogConsoleToUnityLog = false

[Logging.Console]

Enables showing a console for log output.

Setting type: Boolean

Default value: false

Enabled = true

If enabled, will prevent closing the console (either by deleting the close button or in other platform-specific way).

Setting type: Boolean

Default value: false

PreventClose = false

If true, console is set to the Shift-JIS encoding, otherwise UTF-8 encoding.

Setting type: Boolean

Default value: false

ShiftJisEncoding = false

Hints console manager on what handle to assign as StandardOut. Possible values:

Auto - lets BepInEx decide how to redirect console output

ConsoleOut - prefer redirecting to console output; if possible, closes original standard output

StandardOut - prefer redirecting to standard output; if possible, closes console out

Setting type: ConsoleOutRedirectType

Default value: Auto

Acceptable values: Auto, ConsoleOut, StandardOut

StandardOutType = Auto

Which log levels to show in the console output.

Setting type: LogLevel

Default value: Fatal, Error, Warning, Message, Info

Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All

Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)

LogLevels = Fatal, Error, Warning, Message, Info

[Logging.Disk]

Include unity log messages in log file output.

Setting type: Boolean

Default value: false

WriteUnityLog = false

Appends to the log file instead of overwriting, on game startup.

Setting type: Boolean

Default value: false

AppendLog = false

Enables writing log messages to disk.

Setting type: Boolean

Default value: true

Enabled = true

Which log leves are saved to the disk log output.

Setting type: LogLevel

Default value: Fatal, Error, Warning, Message, Info

Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All

Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)

LogLevels = Fatal, Error, Warning, Message, Info

[Preloader]

Enables or disables runtime patches.

This should always be true, unless you cannot start the game due to a Harmony related issue (such as running .NET Standard runtime) or you know what you're doing.

Setting type: Boolean

Default value: true

ApplyRuntimePatches = true

Specifies which MonoMod backend to use for Harmony patches. Auto uses the best available backend.

This setting should only be used for development purposes (e.g. debugging in dnSpy). Other code might override this setting.

Setting type: MonoModBackend

Default value: auto

Acceptable values: auto, dynamicmethod, methodbuilder, cecil

HarmonyBackend = auto

If enabled, BepInEx will save patched assemblies into BepInEx/DumpedAssemblies.

This can be used by developers to inspect and debug preloader patchers.

Setting type: Boolean

Default value: false

DumpAssemblies = false

If enabled, BepInEx will load patched assemblies from BepInEx/DumpedAssemblies instead of memory.

This can be used to be able to load patched assemblies into debuggers like dnSpy.

If set to true, will override DumpAssemblies.

Setting type: Boolean

Default value: false

LoadDumpedAssemblies = false

If enabled, BepInEx will call Debugger.Break() once before loading patched assemblies.

This can be used with debuggers like dnSpy to install breakpoints into patched assemblies before they are loaded.

Setting type: Boolean

Default value: false

BreakBeforeLoadAssemblies = false

[Preloader.Entrypoint]

The local filename of the assembly to target.

Setting type: String

Default value: UnityEngine.CoreModule.dll

Assembly = UnityEngine.CoreModule.dll

The name of the type in the entrypoint assembly to search for the entrypoint method.

Setting type: String

Default value: Application

Type = Application

The name of the method in the specified entrypoint assembly and type to hook and load Chainloader from.

Setting type: String

Default value: .cctor

Method = .cctor

You can instal this hack by going to https://github.com/SDPowerStrok3/SolarCheat/releases and using the Latest Release.

When you download the Dll you will need BepInEx so if you dont have it go and instal it.

next you will need to go to steam and go to lethal componey and go into the files.

Once there go to BepInEx --> Plugins and Drag SolarCheat and drop it into the folder and then run the game

Thank you again for downloading SolarCheats

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