This cheat was created with the help of Solar. This mod menu has many of "Mods" and more to come.
-Kill Enemy
-GodMode
-InfSprint
-NightVision
-Speed
-Reach
-InfBattery
-What is Weight (Set Weight to 0)
-OneHanded
-Scrap
Requirents
in Steam --> Lethal Company --> Bepinex --> config --> BepInEx
and dealeate everything inside it and paste this in
[Caching]
Enable/disable assembly metadata cache
Enabling this will speed up discovery of plugins and patchers by caching the metadata of all types BepInEx discovers.
Setting type: Boolean
Default value: true
EnableAssemblyCache = true
[Chainloader]
If enabled, hides BepInEx Manager GameObject from Unity.
This can fix loading issues in some games that attempt to prevent BepInEx from being loaded.
Use this only if you know what this option means, as it can affect functionality of some older plugins.
Setting type: Boolean
Default value: false
HideManagerGameObject = true
[Harmony.Logger]
Specifies which Harmony log channels to listen to.
NOTE: IL channel dumps the whole patch methods, use only when needed!
Setting type: LogChannel
Default value: Warn, Error
Acceptable values: None, Info, IL, Warn, Error, Debug, All
Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
LogChannels = Warn, Error
[Logging]
Enables showing unity log messages in the BepInEx logging system.
Setting type: Boolean
Default value: true
UnityLogListening = true
If enabled, writes Standard Output messages to Unity log
NOTE: By default, Unity does so automatically. Only use this option if no console messages are visible in Unity log
Setting type: Boolean
Default value: false
LogConsoleToUnityLog = false
[Logging.Console]
Enables showing a console for log output.
Setting type: Boolean
Default value: false
Enabled = true
If enabled, will prevent closing the console (either by deleting the close button or in other platform-specific way).
Setting type: Boolean
Default value: false
PreventClose = false
If true, console is set to the Shift-JIS encoding, otherwise UTF-8 encoding.
Setting type: Boolean
Default value: false
ShiftJisEncoding = false
Hints console manager on what handle to assign as StandardOut. Possible values:
Auto - lets BepInEx decide how to redirect console output
ConsoleOut - prefer redirecting to console output; if possible, closes original standard output
StandardOut - prefer redirecting to standard output; if possible, closes console out
Setting type: ConsoleOutRedirectType
Default value: Auto
Acceptable values: Auto, ConsoleOut, StandardOut
StandardOutType = Auto
Which log levels to show in the console output.
Setting type: LogLevel
Default value: Fatal, Error, Warning, Message, Info
Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All
Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
LogLevels = Fatal, Error, Warning, Message, Info
[Logging.Disk]
Include unity log messages in log file output.
Setting type: Boolean
Default value: false
WriteUnityLog = false
Appends to the log file instead of overwriting, on game startup.
Setting type: Boolean
Default value: false
AppendLog = false
Enables writing log messages to disk.
Setting type: Boolean
Default value: true
Enabled = true
Which log leves are saved to the disk log output.
Setting type: LogLevel
Default value: Fatal, Error, Warning, Message, Info
Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All
Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
LogLevels = Fatal, Error, Warning, Message, Info
[Preloader]
Enables or disables runtime patches.
This should always be true, unless you cannot start the game due to a Harmony related issue (such as running .NET Standard runtime) or you know what you're doing.
Setting type: Boolean
Default value: true
ApplyRuntimePatches = true
Specifies which MonoMod backend to use for Harmony patches. Auto uses the best available backend.
This setting should only be used for development purposes (e.g. debugging in dnSpy). Other code might override this setting.