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View Code? Open in Web Editor NEWThe "SDK" part of SE1. Contains entity logic and the main game interface. Can be used for custom mod making.
License: GNU General Public License v2.0
The "SDK" part of SE1. Contains entity logic and the main game interface. Can be used for custom mod making.
License: GNU General Public License v2.0
Make a converter for maps from The First Encounter for compatibility. Add TFE keys to KeyItem.
Notable differences from TFE to TSE:
A class responsible for keeping Player's items such as weapons, ammo, keys etc. instead of being directly in Player/PlayerWeapons.
Should be implemented with flexibility of adding new types of items easily and not hardcoded in like weapon types or separate ammo counters (see new weapon system in AMP2).
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