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se1-gamesdk's Issues

Make TFE map converter.

Make a converter for maps from The First Encounter for compatibility. Add TFE keys to KeyItem.

Notable differences from TFE to TSE:

  • Big (orange) Beast projectiles are similar to the Small (green) Beast's ones in a sense that they're slowly homing towards the player (as seen on The Valley of Gods) instead of rushing like Demon's projectiles (which are basically completely identical to them).
  • Many entities have new procedures, shifting internal procedure indices, which need to be reinitialized.
  • DoorController and KeyItem have different key types assigned to them (shift by the amount of TSE keys if adding TFE keys after them).
  • WorldSettingsController has properties related to rain that were moved to EnvironmentParticlesHolder instead.

Add a PlayerInventory class.

A class responsible for keeping Player's items such as weapons, ammo, keys etc. instead of being directly in Player/PlayerWeapons.

Should be implemented with flexibility of adding new types of items easily and not hardcoded in like weapon types or separate ammo counters (see new weapon system in AMP2).

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