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kframe's Introduction

kframe

kframe

Kevin's collection of A-Frame components and scenes.

VIEW DEMOS

Components

See documentation for individual components:

  • animation - Animations in A-Frame using anime.js
  • audioanalyser - Audio visualizations in A-Frame using Web Audio (AnalyserNode)
  • broadcast - Multi-user in A-Frame using raw websockets
  • entity-generator - Generate a number of entities in A-Frame given a mixin
  • event-set - Set properties in response to events in A-Frame
  • firebase - Multi-user in A-Frame using Firebase
  • layout - Position and layout child entities in 3D space for A-Frame
  • log - In-VR console logs for A-Frame.
  • look-at - Rotate an entity to face towards another entity in A-Frame
  • mountain - Mountain terrain in A-Frame using randomly-generated height maps
  • randomizer - Randomize color, position, rotation, and scale in A-Frame
  • state - State management using declarative binding, pure function state transitions, and event-based action dispatchers, with Redux.
  • sun-sky - Gradient sky with adjustable sun in A-Frame
  • template - Encapsulate groups of entities, use templating engines, and do string interpolations in A-Frame
  • text-geometry - Geometry-based text for A-Frame

Local Installation

Go to the folder of the component or scene you wish to develop and check out its README. The steps generally involve:

git clone [email protected]:ngokevin/kframe && cd kframe
# Head to the folder to develop (e.g., `cd components/foo`, `cd scenes/foo`).
npm install
npm run dev  # (or sometimes `npm run start`)

A page should open in your browser. You can develop on the source code and the server will handle live compilation and bundling.

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