Comments (4)
Given the fact it's not currently a forge mod and interacts solely with the bukkit API, you'd need to check how the teleportation is handled through whatever compatibility layer you are using to load spigot/bukkit plugins.
The method used is player.teleport
Given the behaviour you have described, it doesn't sound possible given the methods/APIs I interact with, so you'd need to talk to the people who make the compatibility layer or possibly get them involved in this discussion.
There is a re-code I've mostly finished, which I do plan to add forge/fabric support to directly, though I still need to finish its spigot version.
from advanced-portals.
I will admit the old code is very messy, though the only interactions with the portals in the old version at least are that player.teleport event, cancelling some events for things like combustible to help with lava portals and a few things to stop damage from fire sources otherwise. There is nothing that I could see causing damage or affecting items even by a side effect; otherwise, it would cause issues to vanilla items, too.
Let me know if you find any more info or would like to ask about anything else, and I'll let you know what I can.
from advanced-portals.
I will admit the old code is very messy, though the only interactions with the portals in the old version at least are that player.teleport event, cancelling some events for things like combustible to help with lava portals and a few things to stop damage from fire sources otherwise. There is nothing that I could see causing damage or affecting items even by a side effect; otherwise, it would cause issues to vanilla items, too.
Let me know if you find any more info or would like to ask about anything else, and I'll let you know what I can.
From my tests I understand what your saying your plugin wasn't the only one creating this problem the damage created to my item is because the player data verbs are not been past across to the new world right, doing a world jump is doing this damage, but mods that handle the tp more like a dimension tp where it pulls the player data with it.
I had to drop the hybrid server at this time as there was just other bugs what right now created problems worse then this one, I am sorry I didn't jump back and let you know other plugins was having the same problem I been busy with mod/the server and other things like proxies lol
If you do create a Forge build let me know I will test it for sure but the problem is the player data what is Player persistent and other set data isn't passed across or have a option to be passed acorss
from advanced-portals.
Closed for now as it was an issue with the compatibility layer
from advanced-portals.
Related Issues (20)
- {question} random teleportation to different pre-marked places HOT 6
- floodgate/geyser issue HOT 2
- plugin cannot work on paper 1.19.4 HOT 2
- Create prototype modnode system
- velocity-plugin.json missing Author. fix's compatibility with autoplug HOT 2
- [suggestion] folia support HOT 11
- Create optimisation on call for getTileEntities HOT 1
- Commands not working at all HOT 12
- How to move from A portal on server A to A portal on server B HOT 1
- High Velocity Portal Entry - Commands don't issue HOT 4
- Issues with velocity HOT 9
- Player name Placeholder HOT 1
- [BUG] RUT ROH RAGGY what's a RAG HOT 3
- How do I make the transition between servers to Velocity?
- help HOT 2
- How to add permisson to non op players to create portals? HOT 1
- How to turn off join cooldown protection? HOT 2
- Add support for MMO Profiles
- Command doesn't issue on portal creation
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from advanced-portals.