Giter VIP home page Giter VIP logo

androiduigesturerecognizer's Introduction

Android UIGestureRecognizer


AndroidGestureRecognizer is an Android implementation of the Apple's UIGestureRecognizer framework ( Reverse engineered). https://developer.apple.com/reference/uikit/uigesturerecognizer

For more info about the ui gesture recognizers look this WWDC video https://developer.apple.com/videos/play/wwdc2012/233/

From Apple API reference:

UIGestureRecognizer is an abstract base class for concrete gesture-recognizer classes. A gesture-recognizer object—or, simply, a gesture recognizer—decouples the logic for recognizing a gesture and acting on that recognition. When one of these objects recognizes a common gesture or, in some cases, a change in the gesture, it sends an action message to each designated target object.

Available Recognizers

UIGestureRecognizer that looks for single or multiple taps. For the gesture to be recognized, the specified number of fingers must tap the view a specified number of times.

Pinching is a continuous gesture. The gesture begins (began) when the two touches have moved enough to be considered a pinch gesture. The gesture changes (changed) when a finger moves (with both fingers remaining pressed). The gesture ends (ended) when both fingers lift from the view.

Rotation is a continuous gesture. It begins when two touches have moved enough to be considered a rotation. The gesture changes when a finger moves while the two fingers are down. It ends when both fingers have lifted. At each stage in the gesture, the gesture recognizer sends its action message.

UISwipeGestureRecognizer recognizes a swipe when the specified number of touches ( numberOfTouchesRequired) have moved mostly in an allowable direction (direction) far enough to be considered a swipe. Swipes can be slow or fast. A slow swipe requires high directional precision but a small distance; a fast swipe requires low directional precision but a large distance.

A panning gesture is continuous. It begins (began) when the minimum number of fingers allowed ( minimumNumberOfTouches) has moved enough to be considered a pan. It changes (changed) when a finger moves while at least the minimum number of fingers are pressed down. It ends (ended) when all fingers are lifted.

A gesture recognizer that looks for panning (dragging) gestures that starts near the edge of the screen.
The maximum distance between the screen edge can be changed overriding the resource dimension of gestures_screen_edge_limit.

Long-press gestures are continuous. The gesture begins (began) when the number of allowable fingers (numberOfTouchesRequired) have been pressed for the specified period (minimumPressDuration) and the touches do not move beyond the allowable range of movement (allowableMovement). The gesture recognizer transitions to the Change state whenever a finger moves, and it ends (ended) when any of the fingers are lifted.

Discrete vs Continuous

The gesture interpreted by a gesture recognizer can be either discrete or continuous. A discrete gesture, such as a double tap, occurs but once in a multi-touch sequence and results in a single action sent. However, when a gesture recognizer interprets a continuous gesture such as a rotation gesture, it sends an action message for each incremental change until the multi-touch sequence concludes. (from https://developer.apple.com/reference/uikit/uigesturerecognizer)

There are 2 types of UI GestureRecognizers: UIContinuousRecognizer and * UIDiscreteGestureRecognizer*

UIDiscreteGestureRecognizer

Gesture Recognizers that implement this interface will only fire the Ended state change. Internally they will switch between Possible, Ended, Failed or Cancelled state.

UIContinuousRecognizer

A continuous gesture which will dispatch Began, Changed and Ended state changed events (for instance a pinch gesture, or a rotate gesture).


Demo

Single Tap Double Tap Double Tap 2 Fingers

Logn Press Long Press Double Tap

Pan 1 Finger Pan 2 Fingers

Pinch

Rotate Rotate min angle

Screen Edge 1 Finger Screen Edge 2 Fingers

              Swipe Left 1 Finger                   | Swipe Left 2 Fingers

:------------------------------------------------------:| :---: | |


Installation

JitPack

Step 1. Add the JitPack repository to your build file:

allprojects {
	repositories {
		...
		maven { url 'https://jitpack.io' }
	}
}

Step 2. Add the dependency to your project's build.gradle file:

dependencies {
        implementation 'com.github.sephiroth74:AndroidUIGestureRecognizer:Tag'
}

To See the last release version: https://jitpack.io/#sephiroth74/AndroidUIGestureRecognizer/


Example

    class MainActivity :AppCompatActivity(){

        override fun onCreate(savedInstanceState:Bundle?){
        ...

        val delegate=UIGestureRecognizerDelegate();

        // single tap gesture
        val recognizer1=new UITapGestureRecognizer(this)
        recognizer1.tapsRequired=1
        recognizer1.touchesRequired=1
        recognizer1.tag="single-tap";
        recognizer1.actionListener=actionListener

        // double tap gesture
        val recognizer2=UITapGestureRecognizer(this)
        recognizer2.tag="double-tap"
        recognizer2.tapsRequired=2
        recognizer2.touchesRequired=1
        recognizer2.actionListener=actionListener

        // We want to recognize a single tap and a double tap separately. Normally, when the user
        // performs a double tap, the single tap would be triggered twice.
        // In this way, however, the single tap will wait until the double tap will fail. So a single tap
        // and a double tap will be triggered separately.
        recognizer1.requireFailureOf=recognizer2

        // add both gestures to the delegate
        delegate.addGestureRecognizer(recognizer)
        delegate.addGestureRecognizer(recognizer2)

        // forward the touch events to the delegate
        val rootView=findViewById(R.id.root)
        rootView.setGestureDelegate(delegate)

        // optional delegate methods
        delegate.shouldReceiveTouch={recognizer->true}
        delegate.shouldBegin={recognizer->true}
        delegate.shouldRecognizeSimultaneouslyWithGestureRecognizer={recognizer,other->true}
        }

// gesture recognizer actionlistener
private val actionListener={recognizer:UIGestureRecognizer->
        // gesture recognized
        }

androiduigesturerecognizer's People

Contributors

adipascu avatar nverinaud avatar sephiroth74 avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar

androiduigesturerecognizer's Issues

Nothing is working

I can't see any change in textview. In sample project what you added?? It's not working properly

requireFailureOf only supports a single recognizer

Right now there is no way that i can figure out to support a long press, single tap, and double tap independently of each other.

if singleTap.requiresFailureOf(doubleTap), then when i long press both long press and single tap get triggered. If (singleTap.requiresFailureOf(longPress) then both single and double tap get triggered when double tapping

requiresFailureOf should support more than one recognizer and the above scenario should work better

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.