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View Code? Open in Web Editor NEWAn automatic script for manage Unturned Servers
Home Page: https://rocketmod.net/forum/thread/140-tool-rocketmanager-v1-9-4-windows-and-linux/
An automatic script for manage Unturned Servers
Home Page: https://rocketmod.net/forum/thread/140-tool-rocketmanager-v1-9-4-windows-and-linux/
So, I Use this to run 3 servers at once and came across the issue of verification being off, then upon restart rocketmanager would just close and never restart. I don't know the cause, and I use RCON if thats needed information. I also tested with it back on and restarts without problems.
Rocketmod.net has been down for over 4 hours. The game hasn't updated so the current rocketmod should still be valid and working, but since rocketmod.net is down, the script dies since it can't download a fresh copy of rocketmod.
Is there a way you could update this so it will still try to start the server even if rocketmod download is not working?
I have looked through the code to see if I could figure out how to stop it drom killing itself but I guess this stuff is still just to above my head for the time time being.
Hello,
If I manually start RocketLauncher.exe
it seems to work fine after that bug has been fixed with:
mkdir -p unturned/Bundles/Workshop/Content/
mkdir -p unturned/Bundles/Workshop/Maps/
mkdir -p unturned/Bundles/Workshop/Steam/
However, every time I start it with Rocket Manager it seems those directories go away.
The issue I noticed they also made the Rocket download links into one file. The Scripts folder has a folder called "Linux" and needs to copy that new file to the unturned/ directory.
DirectoryNotFoundException: Directory '/home/Games/unturned/Bundles/Workshop/Content' not found. - System.IO.Directory.GetFileSystemEntries (System.String path, System.String searchPattern, FileAttributes mask, FileAttributes attrs)
System.IO.Directory.GetFiles (System.String path, System.String searchPattern)
SDG.Unturned.Assets.scanFolder (System.String path, Boolean usePath, Boolean loadFromResources, SDG.Unturned.AssetDirectory directory, EAssetOrigin origin)
SDG.Unturned.Assets+<init>c__Iterator0.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
Currently, I wrote a shell script and it's very bad, but it's enough to update unturned, rocket, copy the files and start the servers and this is "Life Support". I prefer to use your script.
So I have been using rocketmod for a long time and only since about 5 weeks ago its had this problem, when autoupdate is on the server updates but when you try to log on to the server it says the server is running a modified code, and when you try to manually update it, it says its already up to date. Now about a week ago the event of rocketmod manager not restarting the servers happened. It counts down I have it restarting every 12 hours and once the time is up then rocketmod manager closes completely and doesnt open back up and doesn't reboot any of the servers.
Hello,
Unturned now extracts to "Modules" only.
My modified code and compile to pyc file didn't work. :(
C:\testserver>Rocket_Manager_v1.9.4.pyo
File "C:\testserver\Rocket_Manager_v1.9.4.pyo", line 1
SyntaxError: Non-UTF-8 code starting with '\xf3' in file C:\testserver\Rocket_Ma
nager_v1.9.4.pyo on line 1, but no encoding declared; see http://python.org/dev/
peps/pep-0263/ for details
Title says it all, can you send the shutdown broadcast warning to screen instead of rcon?
please update the readme
Here's a few issues with running on Linux. (Tested on CentOS 6.x x64)
http://i.imgur.com/3YoLmWs.png
http://i.imgur.com/rfWzbaK.png
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