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This mod was created under Riot Games' "Legal Jibber Jabber" policy using assets owned by Riot Games. Riot Games does not endorse or sponsor this project.
Jhin is a meticulous criminal psychopath who believes murder is art. Once an Ionian prisoner, but freed by shadowy elements within Ionia's ruling council, the serial killer now works as their cabal's assassin. Using his gun gun as his paintbrush, Jhin creates works of artistic brutality, horrifying victims and onlookers. He gains a cruel pleasure from putting on his gruesome theater, making him the ideal choice to send the most powerful of messages: terror.
Jhin as a survivor is meant to deliver a low APM, high damage experience. He has high damage scaling, but lacks sufficient means to deal with large groups of enemies. This is my first mod for a RoR2, so it's likely to be either under or overpowered. If you have any concerns or feedback, please feel free to reach out via a discord channel I made specifically for things like this: https://discord.gg/RSs2kA7yRu
Since markdown doesn't support embedding youtube videos, the showcase can be found on youtube directly from this link, or by clicking the icon below
- Unique scaling and ammo system iconic to Jhin's playstyle in League of Legends
- Animations from League, with custom animations to bridge the difference in game styles
- SFX based on which skin you use1
- Item Display support up to SOTV2
- Highly configurable, change most values of the mod to your liking!
Features I would like to add, should I have the motivation to continue working on this
- Custom VFX, with skin-dependancy if possible
- VO and Emotes built off of LemonLust's designs
- An alternate ability based off of Captive Audience3
Stats4
Health | Regen | Armor | Damage | Attack Speed | |
---|---|---|---|---|---|
Base | 110 | 1.5 | 0 | 12 | 0.625 |
Growth | 33 | 0.2 | 0 | 2.4 | 0.019 |
Please note that skill values and effects may change over the course of this mod's lifespan, and the images displayed here may not reflect those changes.
Passive
Jhin has a unique interaction with Attack Speed. Unlike other survivors, he gains attack speed with levels, but he CANNOT gain any from other sources. Instead, bonus attack speed increases his base damage, as well as granting Jhin additional movespeed when he lands a critical hit.Primary
![](https://user-images.githubusercontent.com/8404018/230709599-4f66ea02-56ec-4e78-b545-3919725a9525.png)
Whisper has a unique ammo and reload system, utilizing shots represented by the tally marks and a reload timer represented by the ring. Jhin reloads after the 4th shot, or after 10 seconds without firing. Casting any skill will reset the automatic reload timer and interrupt a reload when you have bullets left.
Secondary
Dancing Grenade functions similarly to Huntress' Glaive, but it prioritizes new enemies over enemies it has already hit.Utility
![](https://user-images.githubusercontent.com/8404018/230709609-37c47ac1-56b2-460c-b738-5a40c25b7cd4.png)
Deadly Flourish is a simple beam attack that stuns every enemy it hits. It triggers Jhin's passive as if he had landed a crit, with double the duration. Additionally, any marked enemies are rooted.
Special
Curtain Call is a primary skill override, like that of Railgunner's scope. For 10 seconds, it replaces Whisper with 4 shots that deal massive AOE damage. It automatically reloads Whisper as well, so you don't have to worry about reloading after firing all 4 shots.
**The wording on the execute is wrong, and has since been fixed (up to 300% bonus damage based on missing health, or 3% per 1%)
Each skin has it's own unique SFX, and if possible, VFX (when implemented). Creating the soundbanks for each is a painfully tedious process, and as such, only a few skins will have unique SFX at launch. Others are not planned, and will be added only if I have the motivation to do so.
- High Noon
- Blood Moon
- SKT T1 [SFX not planned]
- Project
- Shan Hai Scrolls [SFX not planned]
- DWG [SFX not planned]
- Empyrean [SFX not planned]
- Dark Cosmic [Not Possbile?]5
- Riot Games: Jhin
- Character assets including Models, Textures, SFX, and a majority of Animations
- TimeSweeper: HenryTutorial
- Code base from which this mod was built off of
- Lemonlust: Sett Survivor
- Referenced this mod a lot to help me learn RoR2 modding
- EnforcerGang: Rocket Survivor
- Referenced code for custom missile prefab spawning
- Violet Chaolan: Shader Help
- Helped with some shader plugins that allowed me to experiment with VFX
Suggest compatibilities and report compatibility issues under Github Issues, or through my Discord: https://discord.gg/RSs2kA7yRu
Built-in functionality support
- Risk Of Options
- CustomEmoteAPI
No direct functionality support, but also don't break the game. May be added later.
- None so far
Currently have issues or otherwise break when used with this mod. Will generally need to be fixed in patches.
- Synergies By Dragonyck: Causes Curtain Call's projectile to explode repeatedly after impact. This is not something I can fix on my end.
Bugs can be reported under Github Issues, or through my Discord: https://discord.gg/RSs2kA7yRu
- [Skill] Ult applies execute damage as an additional instance of damage (this is due to explosions not supporting post-hit pre-damage modifications)
- [Item] Shuriken is triggered very sparsely, rather than on every primary attack. Likely due to custom ammo system?
- (Unknown, happened once) Skin gets set to default randomly, but SFX stays intact, meaning skin index does not change
- Better Movespeed Buff Icon
- Custom Indicator for Dancing Grenade
- Make Ult Execute group with base damage
- Ult rocket jumping?
- Hopoo-eqsue/RoR2-friendly skin
- Achievments + Unlockable criteria (other abilties, skins, etc)
Footnotes
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There is also the option to override which set of SFX to use in the config. This does not require a restart. ↩
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Some items with minimal or lackluster visuals, such as Leeching Seed, are simply hidden. I simply could not find extra space to place certain items without non-sensically placing them around the cloak. ↩
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The planned ability would have jhin place down his traps, which would function as expected. Additionally, I want to implement shooting the traps to detonate the instantly, pushing the player back if they are close enough. ↩
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Jhin does not have any armor at the moment, but I may add some later, should his lack of mobility be too punishing. All stats can be modified via Config, but require a restart to take effect ↩
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As far as I know, skins in RoR2 do not support custom animation overrides, so unfortunately Dark Cosmic Jhin with its unique animations is not possible without a duplicate survivor. It may be possible to create a custom version that uses the default animations, but it may not look very appealing and as such will not be entertained until there is nothing else to do ↩