Comments (2)
Sounds reasonable. The main constraint is that euclid makes a big effort to introduce API breaking changes as rarely as possible. So if bytemuck is to have breaking changes soon, euclid will stay with the older version for a while longer.
With that in mind we can add the feature now or wait if we suspect there'll be a better timing later.
Or, we can document that the bytemuck feature is not fully supported, that it will change without euclid semver bumps and that it's up to downstream project that opt into it to deal with the breakage (I don't like it but it's one way to get the feature earlier and if bytemuck is to stabilize later it can become more properly supported in euclid then).
from euclid.
Added in 0.22.7.
from euclid.
Related Issues (20)
- Fails to compile with --no-default-features HOT 2
- Vector missing the Sum trait HOT 3
- Support for numeric casts through `az` crate HOT 2
- Constructors: splat, one HOT 3
- Component-wise multiplication for Vector2 HOT 2
- Component-wise division for Vector2 HOT 2
- Distinguish between orientation and rotation.
- missing `AddAssign` impl for `SideOffsets2D` HOT 1
- Add tags for releases on crates.io HOT 1
- Implement more `num-traits` (e.g. checked arithmetic) HOT 2
- Poor accuracy in Vector2D::angle_from_x_axis HOT 1
- Scale `mod`, `div` by scalar HOT 3
- Unresolved Import `num_traits::Euclid` HOT 3
- Box inclusive contains HOT 7
- Point2D/Point3D missing Add<Point2D<T, U>> impl HOT 1
- Add splat function for SideOffsets2D HOT 1
- The `from_points` for `Box2D` and `Box3D` does not work quite as advertised. HOT 2
- Documentation of Transform2D does not reflect the actual calculation HOT 1
- `Rotation2D` does not implement `Debug` HOT 1
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from euclid.