Comments (4)
I mean you could add those numbers in a very concise way. Currently you have "amount of money (expected change)" like in "42 (+23)" in one line. You can just add two more numbers within the "change" part like in "42 (+50 -27 = +23)". You can't tell me that this would take up too much space, or can you? But in the end, it's just a suggestion. So, no pressure.
It's just that even if I memorized all the unit costs (which I still didn't), I couldn't estimate a kingdom's size easily because this information isn't shown anywhere and I'm not counting tiles each round. If I had this number I knew for sure, for example "a knight isn't sustainable at this stage" without having to make one.
from feudaltactics.
I don't want to use too much screen space for the savings. Maybe if there was another place to display this more detailed information.
Picking up units will no longer have an effect on the income value. It is fixed in master and will be in the next release.
from feudaltactics.
Yes, a concise version like that would probably fit. It doesn't contain the savings from the last round but I personally don't see a lot of value in knowing that in the first place. And it can be calculated easily from the other values at the beginning of the turn.
from feudaltactics.
I mentioned the savings because Slay notes it down like this. But if I got that right in the videos I watched, Slay doesn't even predict the changes to the next turn, but only the changes since last turn. So, every unit you buy will have an effect on your next turn's balance, but the game doesn't tell you that. Your game is already more user friendly in this aspect. Hence, the current balance is more important than last turn's savings. Or these two might just be the same, depending on your interpretation. ;)
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Related Issues (20)
- Ability to abandon units HOT 1
- Provide debug information for crash reports HOT 2
- Crash when starting second game HOT 4
- Option to always show current protection level of tiles HOT 2
- Show previously played games. HOT 1
- Strategy guide HOT 2
- Android Virtual Keyboard covers the Seed's Text Input Box HOT 1
- Add adaptive/monochrome app icon for Android 13 HOT 4
- Show number of tiles in enemy kingdoms. HOT 1
- preferences forgotten with flatpak HOT 3
- Possibility to continue watching after being defeated
- Statistics page HOT 2
- Please give feedback about 1.2.0 Release Candidate HOT 4
- Ability to save/copy seed HOT 7
- Move random seed button away from start game button HOT 8
- Crash Report HOT 13
- ConcurrentModificationException Crash HOT 4
- Units can be disposed HOT 1
- Hardware keypad is useless HOT 1
- autoplay HOT 8
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