๐ Iโm interested in games and game engines; primarily engines, these days. I love making games, but making the tech that power games is stupidly fun to make and that's
what matters, right? It's important to me that I create not only enjoyable experiences for players and users, but also good programs. I'm also interested in general assembly
language programming, graphics demos, hacker culture and computing history (particularly the 80s and early 90s). I'm the person who learns a new programming language purely for fun.
๐ฑ Iโm currently learning Python (ew :p), DOS graphics programming (HACK THE PLANET!!!!) and playing around with different game engine architectures. I have a project I've
always wanted to do but never did anything with until now. I figure if I don't start it now, when do I? That's where the DOS shit comes in; I have a penchant for punisment obviously.
I'm always learning something new, we belong to a very wide field. I collect programming books too,
so that's a thing.
On the maps tab, the "Add all" button is disabled until a node is selected. When it's clicked, if the selected node is a child, nothing happens. If it's a root node, all the maps within the root node are added to the selected maps list. When this happens, the root node is unselected but the "add all" button continues to be enabled.
it doesn't feel right to be able to select a child node and have the button become active, but be unable to use it. If it's enabled, it should do what its caption says.
It should be disabled when no nodes are visibly selected (ie, no blue box around the node).
It's a pain in the arse selecting individual maps when there's a lot of maps you want to add to the list of selected maps; it'd be nice if you could hold down shift and select them all at once.
When the user selects the path for Quake II in the "Configure Paths" dialog, it'd be nice if the program automatically tried to detect eraser based on the path selected by the user.