Comments (9)
Step-by-step process of how to make the icons as in #107:
- Expand modifiers.dds by 32 pixels horizontally for every icon to be added.
- Put the icon centered in its 32x32 block.
If tinting icons red and green:
- Desaturate based on luminosity.
- Colorize. Generally, if using HSL, the hue for green is about 98 and the hue for red is about 359, saturation should be unchanged at 50, and brightness adjusted to match neighboring icons if needed.
Whether tinting or not:
- Edit interface/general_gfx.gfx line 17 to reflect the new number of icons.
When testing, keep in mind the numbering offset.
from victoria-2-cold-war-enhancement-mod-cwe.
Would a nuclear icon be helpful?
from victoria-2-cold-war-enhancement-mod-cwe.
I think this would also be the issue to discuss the aesthetic of the mod. NWO has obviously departed from the Vic2 aesthetic, which is good. However, I think we can agree it went too far in some respects, such as the photorealistic map changes, which this mod undoes.
Most of the graphics are fine, but there are some which I feel can be improved. Some examples (mod vs vanilla):
These are an important part of the overall feel of the mod, and I think it would be better simply to revert them or redo if necessary. Thoughts?
from victoria-2-cold-war-enhancement-mod-cwe.
The nuclear icon will be very helpful! It can be used to make it more obvious in the politics screen that that the player has achieved nuclear capabilities. It can also make the nuclear strike province modifiers more distinguishable in provinces that have been struck by nuclear bombs.
I wholly agree with you on the NWO aesthetics epscially on the new map which made the NWO versions look very crudely done and ugly.
My thought exactly on the UI elements and extremely so for the ones that you have pointed out. So if you can, please revert or redo them. It will be immensely appreciated!
from victoria-2-cold-war-enhancement-mod-cwe.
from victoria-2-cold-war-enhancement-mod-cwe.
From #132:
For example, the image for "other minerals" and "integrated circuits" is the same, so I built optics factories where there are "other minerals" but didn't get a bonus until I discovered "integrated circuits" factories
from victoria-2-cold-war-enhancement-mod-cwe.
The popup window for diplomatic operations on greater powers still uses circular frames with square flags.
from victoria-2-cold-war-enhancement-mod-cwe.
Excuse me for butting in, but how large can the modifier.dds file be? You could add leaders to various countries which give various bonuses by making them an event_modifier and adding an icon for them, but is there a limit for how many you can add?
from victoria-2-cold-war-enhancement-mod-cwe.
I don't think there is a limit.
from victoria-2-cold-war-enhancement-mod-cwe.
Related Issues (20)
- Custodianship of my submods HOT 3
- Union of Eurasian States not add accepted cultures of the new members states in the union HOT 1
- Return to Marxism Spam HOT 2
- Tech system update discussion
- Market socialsit became less popular even if i promove them HOT 8
- i cant make soldiers of non primary culture in any country HOT 3
- Infrastructure bug
- corrupt file HOT 1
- Cold war does not end even after 2000. HOT 1
- Starving aristocrats and colonial states HOT 2
- Easily fixed ideology bugs HOT 1
- Mexico can't enter NAFTA by event in 1992
- Missing alt-democracy checks in political_revolution.txt HOT 1
- Too many optics factories HOT 3
- why Mongolia is not my puppet state? HOT 3
- There is not any new First Secretary of the Communist Party of the Soviet Union event, it is 1973 and Nikita Khrushchev died in 1971 HOT 2
- Levantine Federation Decision HOT 2
- Pops won't support responsible_publishing unless parties_not_allowed
- West Bengali farmers in Tripuri have no religion in 1950
- Programming language should be research_and_development tier two
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