sfgrenade / languagesupport Goto Github PK
View Code? Open in Web Editor NEWA Hollow Knight mod
License: MIT License
A Hollow Knight mod
License: MIT License
If you exit with custom language selected, upon restart you are forced to enter the language selection screen.
How can one generate atlas in resources from font?
I know it's Text Mesh Pro, but how it is exported?
Opening the game with more than one custom language JSON inside steamapps\common\Hollow Knight\hollow_knight_Data\Managed\Mods\LanguageSupport causes the mod to fail to load.
Used ModLoader to install, I can give you the ModLog.txt but I don't know where to find it.
the game has problems with these moles:
ě š č ř ž ý á í é ů ú ť ď ň ó ľ
Selecting a custom language in the Options menu, leaving and then returning to the Language selection menu causes the wrong language to be displayed as selected.
If a custom lanugage is selected, the game is entered and then you return to the main menu, the main menu will display in the language that the game wrongfully believes to be selected.
This language is also loaded when you quit the game with a custom lanugage selected and the start it again.
Seeing as this serves in part as a tool for translators, I think it would be very useful if the official translations besides English could also be dumped, not only for those not proficient in English, but also to cross-reference how certain things are translated.
Version: 1.4.3.2 (the only version in which I'm able to run mod installer).
Please see the recording:
and configuration:
Also worth mentioning - I've noticed the size of DLL is only 9 KB, while DLL size of latest tags on Github is much bigger. Manual substitution of latest tag (1.5.0) DLL file gives me an error
Any help will be greatly appreciated, I'm striving to create UA translation very much!
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