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sgg-mod-format's Issues

modimporter priority broken?

I have a modutil.lua file with this header.

-- PRIORITY 0

--[[
Mod: Mod Utility
Author: MagicGonads  etce etce etc

and my own script as:

-- PRIORITY 150

Mod: BonusDarknessLevels
Author: Mike Riley(Turbo Cop) etce etce```

With matching modfiles.txt as such:
```To "Scripts/RoomManager.lua"
  Import "BonusDarknessLevels.lua"

But when imported I find this at the bottom of RoomManager.lua:

Import "../Mods/BonusDarknessLevels/BonusDarknessLevels.lua"
Import "../Mods/ModUtil/ModUtil.lua"
-- MODIFIED by Mod Importer @ 2020-05-07 21:02:45.223783

Priority Order has been ignored. Instead alphabetical directory order (default python file tree search pattern) has been in place instead.

Fails to detect game on MacOS

The following line, which determines which game is being modded, doesn't work on MacOS:
game = strup(gamedir.split("/")[-1])

On MacOS, the path to my Hades Content folder looks like this: SteamApps/common/Hades/Game.macOS.app/Contents/Resources/Content
... so the script believes it's operating on a game called "Content", and doesn't know what to do with that.

I have replaced the above line with the following, and this has worked for me:
game = strup(gamedir.replace("/Game.macOS.app/Contents/Resources", "").split("/")[-1])

I have no idea if this generalizes back to Windows, or games other than Hades.

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