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apollo's Issues

Design Tutorial level

  • Basic camera movement follows the player properly.

  • Teach mechanics to player without using text

  • Attacking

  • Dash attacking

  • Jumping

  • Wall Riding

  • Taking damage

  • Clear Conveyance Example Video

Hitboxes

  • Attacks need hitboxes
  • Decide on one collision means death or hitstun and damage
  • Decide how many hits kill enemies
  • The player can get hit
  • The player can die

Create a basic enemy

  • The enemy can move

  • The enemy can attack

  • The enemy can navigate the map

  • The enemy has a state machine to coordinate its actions

  • The enemy has animation cycles

Get Movement working for player

  • Player can move around

  • Player can run

  • Player can dash

  • Player can attack

  • Player can jump and double jump

  • Player can wall ride

Create Zombie Enemy

  • If the enemy can see the player, walk towards the player.

  • If the player is touched by the Enemy, call the hit function on the player.

  • If the player hits the enemy call the hit function on the enemy.

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