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32.0 5.0 9.0 166.06 MB

Top-down shoot'em up with gravity gun and physics puzzles

Home Page: https://store.steampowered.com/app/512920

License: BSD 2-Clause "Simplified" License

Makefile 0.06% CMake 0.04% C++ 84.16% C 13.50% Lua 1.12% Java 0.01% Batchfile 0.01% Shell 0.01% Perl 0.02% Python 0.15% OpenEdge ABL 0.10% PLSQL 0.36% RenderScript 0.03% Rust 0.01% M4 0.01% C# 0.42%
linux windows cross-platform game action indie top-down shooter arcade sci-fi

triggertime's People

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triggertime's Issues

Document engine and game internals

Right now there's almost no documentation on how engine works, need to describe:

  • Object and component model (i.e. Scene, SceneObject, Component classes, etc.)
  • Level, object and scene instances loading and processing
  • Graphics, Lighting, Animation, Particle Effects and Audio, at least short summary
  • Configuration file processing, user data
  • Input Manager, Controller Context, etc.
  • Scripting (there're some docs that are generated by ldoc on game build, but these are somewhat outdated, need to update)
  • Something else...

Fix Android build

It would be nice to fix android build and get the game working on Android again, todo:

  • write android makefiles for libRocket, freetype, etc. i.e. all the stuff that was added after Android build got broken
  • make sure touchscreen controller code still works... (it should)
  • make LuaJIT compile for Android (particularly important for performance reasons)
  • anything else ???

Mac OS X port

It would be great to have a Mac OS X port of Trigger Time. Unfortunately I don't own a Mac, so... Anyone...

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