Comments (8)
@MrEranwe All of the required attributes are (in theory) calculated by the existing methods in Vessel and Hull.
You will have to do something like this (in a method in Vessel.prototype. vesselState will be a parameter):
var T = this.calculateDraft(vesselState);
var ha = this.structure.hull.calculateAttributesAtDraft(T);
var w = this.getWeight(vesselState);
Then find the values you need for the calculation within these three results.
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I have created a dev branch. It would be nice if you make changes only to that one initially, so that we can review, test and revide the code before committing to master.
I must admit that I am not used to handling these things, but I can see that it is valuable to be able to do so. We definitely don't want to be overwriting each other all the time.
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GM Solved
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BM KB is misplaced, change it.
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Get real VCB/TCB values from Buoyancy calculations
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Since we have both Ixwp and Iywp, we should be able to calculate longitudinal and transverse GM. :-)
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@MrEranwe Would you mind checking that I have made the new stability calculation method right? I replaced the placeholder calculations with values from the corrected hull calculations, and added distinction between longitudinal values and transverse values. I use waterplane Ix for BMT and GMT, and waterplane Iy for BML and GML, and set BM to BMT and GM to GMT (returning GMT, GML GMT, BML separately too). Is it OK?
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Closing - we can always open a new when this is priority again.
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Related Issues (20)
- Organizing Equipment, Lines and Dynamical Matrices HOT 2
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- Modernizing with ES6 classes, modules and smarter build process HOT 3
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- Adjustments on ES6 patterns HOT 5
- Publishing Vesseljs on npm HOT 2
- Great idea HOT 1
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- Ship3D_v2 deck geometry error HOT 2
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