Comments (2)
i did a little debugging, and it looks like an internal variable that pauses the wiggle calculations when rendering (it causes instability otherwise) had somehow gotten stuck in your BUS STOP scene. generally it should turn itself off when a rendering finishes or is cancelled, but i guess there is the possibility of some edge case getting through.
what i might do is have a function that resets the rendering variable whenever a scene is reloaded to help minimize the issue. What you can do to fix it right now, is go to the problematic scene, and in the blender python console in the scripting tab type:
C.scene.wiggle.is_rendering = False
and see if that gets things wiggling again!
edit: another quick fix is to just render a single frame of the problematic scene and that seems to reset the variable too
from blender-wiggle-2.
I included a workaround in the latest release to make it easier to recover from this issue. See the release notes here for more info:
https://github.com/shteeve3d/blender-wiggle-2/releases/tag/v2.2.1
from blender-wiggle-2.
Related Issues (20)
- Blender 3.6 - Baking not working for certain bones HOT 2
- Collision does not take wiggle of colliders attached to other wiggle bones into account HOT 1
- Performance issue with collection collision, and some very odd code HOT 1
- Something broke from version 3.6. HOT 1
- Compatible with 4.3?
- Wiggle bones behave strangely with constraints HOT 1
- Keyframes "baking" into the rig when i try to bake the wiggle
- Display problem with the last child skeleton
- IK Baking Wiggle Bones HOT 1
- Collision collection can not take sub-collections into account. (Blender 4.0.2) HOT 2
- Stiffness Value won't change HOT 2
- Script file has incorrect name
- old wiggle bones is first listing online
- Wiggle2 Bake Bone Stretching Glitch HOT 5
- Copy Broken in 4.2
- please submit this addon to the official blender extensions
- bl_options = {'REGISTER', 'UNDO'} is missing in operator
- Keyframes after baking didn't set to "generated" HOT 2
- Is it possible to modify script to infer bone colliders from bone envelope instead of head/tail? HOT 1
- Collisions are not working properly
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from blender-wiggle-2.