Comments (7)
from your video, it doesn't look like there's any obvious explanations for the issue. is it that specific bone or scene that's having issues, or are you not able to get 2.0 version of wiggle bones working at all?
from blender-wiggle-2.
Hello,
The 2.0 version does not work at all.. once applied and following the instructions .
from blender-wiggle-2.
i made a test setup that roughly resembles yours. i created the file in blender 3.5.1, however i also tested as far back as 3.0 and still appears to open and play back fine:
https://drive.google.com/file/d/1DaTqQn_zG3tJpmMnugwCXsQqpqpLmhFD/view?usp=sharing
if you play the timeline it should demonstrate the wiggle effect in action:
https://github.com/shteeve3d/blender-wiggle-2/assets/126594110/759eac25-0394-4859-9da7-15dc271f16f2
i'm using the latest wiggle release 2.2.2 found here:
https://github.com/shteeve3d/blender-wiggle-2/releases/tag/v2.2.2
if that test file works but your own scenes don't, then likely i'd need an example file from you demonstrating whatever setup is causing the issue in your scene. if the test file doesn't work, then it might be some issue with the addon installation itself (or conflict with another addon?) perhaps deleting and reinstalling the wiggle addon might be something to try.
from blender-wiggle-2.
Ok great so I do see it in blender 3.0 ( the test you sent ). can you briefly explain what each action does . Mass , Stiff , Stretch , Damp + Gravity .
from blender-wiggle-2.
There should be hover-able tooltips on most buttons to give a general idea of their behaviour.
But for your needs, assuming the addon is otherwise working correctly, the stiffness coefficient is the most relevant value for getting some wiggle. Lowering the tail stiffness to zero should make the bone hang purely under the influence of gravity (also note the gravity value in bones is a multiplier for blender’s global gravity in the world settings.
mass currently wouldn’t make much difference on single wiggling bones. It’s mostly for chains where you want certain segments to be heavier than others.
Also if you haven’t already, try using the latest 2.2.2 version of the addon. There was an edge case previously that could stop the wiggle from working in a scene after a render.
from blender-wiggle-2.
Tried the 2.2.2 version. can i send you the blender file for my animation?
from blender-wiggle-2.
Yeah whatever you’re comfortable sending, would be helpful to diagnose.
from blender-wiggle-2.
Related Issues (20)
- Blender 3.6 - Baking not working for certain bones HOT 2
- Collision does not take wiggle of colliders attached to other wiggle bones into account HOT 1
- Performance issue with collection collision, and some very odd code HOT 1
- Something broke from version 3.6. HOT 1
- Compatible with 4.3?
- Wiggle bones behave strangely with constraints HOT 1
- Keyframes "baking" into the rig when i try to bake the wiggle
- Display problem with the last child skeleton
- IK Baking Wiggle Bones HOT 1
- Collision collection can not take sub-collections into account. (Blender 4.0.2) HOT 2
- Stiffness Value won't change HOT 2
- Script file has incorrect name
- old wiggle bones is first listing online
- Wiggle2 Bake Bone Stretching Glitch HOT 5
- Copy Broken in 4.2
- please submit this addon to the official blender extensions
- bl_options = {'REGISTER', 'UNDO'} is missing in operator
- Keyframes after baking didn't set to "generated" HOT 2
- Is it possible to modify script to infer bone colliders from bone envelope instead of head/tail? HOT 1
- Collisions are not working properly
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from blender-wiggle-2.