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nostr-crossword's Introduction

Getting Started with Create React App

This project was bootstrapped with Create React App.

Available Scripts

In the project directory, you can run:

npm start

Runs the app in the development mode.
Open http://localhost:3000 to view it in the browser.

The page will reload if you make edits.
You will also see any lint errors in the console.

npm test

Launches the test runner in the interactive watch mode.
See the section about running tests for more information.

npm run build

Builds the app for production to the build folder.
It correctly bundles React in production mode and optimizes the build for the best performance.

The build is minified and the filenames include the hashes.
Your app is ready to be deployed!

See the section about deployment for more information.

npm run eject

Note: this is a one-way operation. Once you eject, you can’t go back!

If you aren’t satisfied with the build tool and configuration choices, you can eject at any time. This command will remove the single build dependency from your project.

Instead, it will copy all the configuration files and the transitive dependencies (webpack, Babel, ESLint, etc) right into your project so you have full control over them. All of the commands except eject will still work, but they will point to the copied scripts so you can tweak them. At this point you’re on your own.

You don’t have to ever use eject. The curated feature set is suitable for small and middle deployments, and you shouldn’t feel obligated to use this feature. However we understand that this tool wouldn’t be useful if you couldn’t customize it when you are ready for it.

Learn More

You can learn more in the Create React App documentation.

To learn React, check out the React documentation.

nostr-crossword's People

Contributors

shuesken avatar

Watchers

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nostr-crossword's Issues

First round feedback

- **Crossword Move**: These events mark a move in a crossword game. (Open question: Should they be a move or a state? Should we replace old events?)

A user can only replace their own events, so I guess you can't use a "state" here...

I read later in the spec that each player only sets their own state.

nostr-crossword/spec.md

Lines 19 to 28 in ab61286

"content": {
"type": "nytsyn", // what data format we're using for the crossword; could be "puz", I choose to name "nytsyn" the format we get from e.g. https://nytsyn.pzzl.com/nytsyn-crossword/nytsyncrossword?date=230210
"data": "...", // the content, in the "nytsn" case, just a string
"meta": { // any optional, additional metadata a client might choose to display
"author": "some author",
"publishedAt": "2023-01-10",
"canonicalSource": "https://nytimes.com/whatever/the/link/is",
...restOfMeta,
}
},

Quick reminder, the content must be a string, so you'd need to JSON.stringify() the contents here. It might be clearer to show the content as a separate object rather than it appearing to be embedded in an event.

Kinds

What kinds do these events have?

Questions

Personally, I don't know enough about crossword puzzles or your intention here to really understand the spec. Are these multiplayer crosswords? Single player? Is the goal to use nostr as a backing store for a crossword UI? Do I show off my crossword result to people?

Personally, knowing more about all of that would help me to better understand how this works.

For example, if it's a single player exercise, why do I need the intermediate game event? Why not just post my first move in response to a definition? Is one user ever going to do the same crossword multiple times?

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