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alphecca's Issues

Voxelization

If possible, it would be rather nice to have some decorations and items transformed from SPRITES to Voxels that works in GZDoom.

Detect Incorrect Game Modes

If the end-user is trying to play a map with an unsupported game mode, than there should be a message displayed on the screen detailing what game mode to utilize instead.

Detect if R_3DFloors is false

When the end-user has the CVar R_3DFloors to false, a message should be thrown to the user's screen to enable that CVar. Otherwise, all 3D Floor objects are missing from the virtual world. Because this CVar does not require the map to be reloaded in order for the changes to take effect, the detection should always run in the background.

Detect In-Use Software Renderer Engine

If the end-user is utilizing the Software Renderer engine provided by the QZDoom engine, throw a message warning them to use the OpenGL renderer engine provided by the GZDoom engine. Because it is possible to instantly switch renderer engines with QZDoom, the detection should always check - not just once at map start.

This is necessary as 3D Slopped Floors are in use within this project, regardless of their usage as decoration or as a playable object.

New Music

Would be nice to have a new small set of music that would fit to the map environments.

Project Compiler

This project will require a specialized compiler that will generate the project in a standalone package. With this, we can play around with PowerShell and potentially provide support for 7Zip for those that want 7z support.

Self Reminders:

  • PowerShell uses the .NET foundation
  • Internal zip compatibility is possible in .NET 4+ versions
  • PowerShell is possible in Linux, but not the .NET foundation?

Environment Ambiance

The maps should have much more life to them. Fire touches should sound to make them much more lively, wind howling in the areas of a map, growling noises from unknown places, and whatever else is necessary to make the maps seem alive.

Key-Idea: TGRDM3 from Jana to Morgenstern development cycles

Dynamic Lighting Detection

When the user has Dynamic Lighting disabled, the maps should automatically adjust their lightening to be more brighter than normal. However, adjacent to the TGRDM3 project, rolling back to normal lighting could be an issue.

Breakable Glass

Adjacent to Hexen and Shadowmaker, when the player shoots at the glass - the glass itself should either break or shatter into pieces.

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