AncientArcher is a C++ library for game development and simulations.
Context Handled:
- 3D/2D Renderering
- Model & Texture Loaders with optimized resource management
- Point, Directional, and Spot Lights
- Spacial Transformations
- Function Based Client Core Loop
- Skeletal Animations (testing)
- Physics(testing)
- Input Controls
- Windowing
- Cameras
- GLSL Shaders
- Cubemap Skyboxes
- 3D Sound
Recommended:
- OS: Windows 10.
- IDE: MSVC16, x64. Visual Studio 2019 Community Edition.
While AncientArcher code is generally designed to be crossplatform, at this stage the build system is handled via Visual Studio Solution file. Converting it to CMake will be done at some point. If you are just using some of the code and not the whole project it should work the same on any OS.
glm, assimp, glfw3, glad, OpenAL-Soft, sndfile, imgui
managed by vcpkg manifest
- CoreTests: base case tests
- ExampleProject: fpp with walk controls
Link as you would any other C++ library, and then you can begin using it in your code.
#include <AncientArcher/AncientArcher.h>
AA::AncientArcher instance;
int main(int argc, char** argv) {
instance.Init();
/*
your code here -> implement camera, lights, models, sounds,
input handling, and their logic at will
*/
// instance.Add...
return instance.Run();
}