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quies's Introduction

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quies's Issues

The work's retrospective

Write a technical document for communicating the lessons learned during the development of the project.

Launch

Goals:

  • Release a version to the public.
  • Create a small marketing campaign.

Draw a question by the question topic

Goals:

  • Allow users to select the next question from a specific category of interest:
    • connections – relationships with other people.
    • reflections – about the past.
    • dreams – about the future.
    • soul – about inner core values.

It's not clear how to draw new question card

Steps:

  1. User was clicking on the card with the question to do something.
  2. Found the LEVEL 1 card on the right and clicked it.
  3. After finding that no longer tried clicking the center card due to nothing happening on step 1.

Problems:

  1. It's not clear what's clickable and what's no.
  2. Intuitively users click the question card to switch the question.

Next Level Suggestion

Goal:

  • Communicate how to use the menu.
  • Suggest escalation so that users wouldn't get bored.

Allow to review previously drawn cards

Goals:

  • User could accidentally move to the next question could happen so there's need to be a way to revert the action.
  • After a play session it would be nice to review the progress and reminisce the favorite questions.

Screensaver

Goals:

  • Since the display doesn't turn of for the card game to avoid screen burn in a screensaver is required.
  • It should act as a pleasant easter egg of the app.
  • Shaders?

Responsive UI

Goal:

  • Adapt that the app would look alright for various devices.
image

Endgame Question

Goal:

  • Fill in the empty space left when there are no more cards left.
  • Encourage reflecting on what the players learned about each other after playing.

Onboarding

Goal:

  • Instruct how to play the game.
  • Encourage that this a game about sharing feelings and getting to know each other.
  • Introduce the card element.

Settting up Android project to show a landing screen of the app

Goals:

  • Look for examples of other project setups and used tools.
  • Write a README with an intro to the project.
  • Describe a goals of a tools that will being used in the project in the README.
  • Have a screen that would be launched that says "Quies" in it.

Drag a card to proceed

Goal:

  • Almost all users are trying to drag cards around to proceed. You have to give them what they want.

Draw a question by the social group type

Goals:

  • Give user an option to be presented only with questions that would be more fitting to be asked by a specific social group or setting: friends, couples, debate.

Allow Device To Sleep

Goal:

  • Protect device from being on for too long when it's no longer waiting while players are talking.

Production Questions

Goals:

  • Need 3 levels of cards for 3 game set. Each level needs 20 cards. 180 questions in total.
  • Questions need to be stored as a secret outside of the public repository.

Unlocking Levels

Goal:

  • Guide users towards slowly escalating the conversation by starting off with the easy questions at least one the first game.
  • Create feeling of progress.
  • Create a goal that needs to be reached.

Users rotate device after selecting a level

Problem

Users after selecting a game set level are sometimes rotating the device into portrait mode.

This is likely caused by all the text on the screen being sideways.

image

Solution

Make a change that after selecting a level user would be presented with an already revealed card which is going to create a center visual anchor that the screen should still be experienced in the landscape mode.

image

Gradual escalation of question sensitivity

Goals:

  • Communicate the amount of progress is being made when playing a session.
  • Give means for users to escalate their dialog to another level with more sensitive questions.

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