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World does not name a type

@sils1297
In compilation of Abstract-classes it gives the error "World/Village.h:12:2: error: 'World' does not name a type"
Is including World.h not enough or did I miss something?

Add a ressource system.

I want to have a resource system with resources in the world that are used by manufactures. The resource locations will attract villages/manufactures as they can use them.
There could be a way to discover new resources and older ones being used up.

Trading

At the moment I can't just call give and recieve with the same amount as the giver can have less that amount+1 items. This problem creates items out of nothing for the receiver in this case.

How to store Wold data including ressources and villages

I need a design for how to store all my world data.
The idea I have at the moment is just a 2d vector holding structs with all the data available for that tile/node.
For simplicity I would like to have a seperate vector of the villages for easier interaction.

Alternative I could create a new class like "worldNode" that replaces the struct in the former idea and manages itself, maybe containing a village ressources, land mass etc.

Ideas and/or feedback would be appreciated.
@sils1297

Add Cmake support

I want to add Cmake support to make installing easier on different operating systems.

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