An attempt to recreate the classic Need for Speed Games (1-5), unpacking their original data files into a modern scratch built engine. Extremely early in development, current features include:
- Full NFS3/NFS4 Car Viv file loading.
- Full NFS3/4 Track .frd/.col loading (inc. PSX w/ PSH textures)
- Preliminary NFS2 Track .trk/.col loading
- Preliminary NFS3 PS1 car loading
- Preliminary MUS/MAP/LIN dynamic music playback
Below is a table better describing the current level of asset load into OpenNFS3:
Game | Cars | Tracks | Music |
---|---|---|---|
NFS5 | |||
NFS4 PC | 90% | 60% | |
NFS4 PS1 | 5% | 5% | |
NFS3 PC | 100% | 100% | 95% |
NFS3 PS1 | 40% | 100% | 95% |
NFS2 SE | 80% | 80% | |
NFS2 PC | 80% | 80% | |
NFS2 PS1 | |||
NFS1 |
- Place NFS3 "GAMEDATA" folder into a subfolder named "NFS3" inside the "resources" folder e.g. resources/NFS3/GAMEDATA.
- Place NFS3 PS1 contents (ecm to iso) into a subfolder named "NFS3_PS1" inside the "resources" folder.
- Place NFS2 "GAMEDATA" folder into a subfolder named "NFS2" inside the "resources" folder e.g. resources/NFS2/GAMEDATA.
- Place NFS4 "DATA" folder into a subfolder named "NFS4" inside the "resources" folder e.g. resources/NFS4/DATA.
Check out what I'm working on by looking at the task board here: https://trello.com/b/01KK3JMr/opennfs3
The CMake files are currently configured to detect external libraries from within the 'lib' folder at the same level as 'src', just do a 'git submodule update --recursive --remote' to get them.
- GLEW 2.1.0
- GLFW 3.2.1
- GLM 0.9.9-a2
- Bullet3
- Boost
- Add object picking w/ Bullet physics
- Integrate T3ED track loading code from Denis Auroux, bind into OpenGL - (80%)
- Collision Detection, carp.txt performance model load into Physics
- MUS File reading (http://www.vgmpf.com/Wiki/index.php/MUS_(Electronic_Arts))
- 3D API Independence for eventual Vulkan/3Dfx Glide support ;)
- TensorFlow AI model
Massive thanks to Denis Auroux, Vitaly 'Necromancer', EdasX, Ian Brown and Jesper Juul-Mortensen for their work on reverse engineering the FCE format. Check out their work here:
Tom 'VapeTrick' Klapwijk - sarcasm and support and snaking my dev updates
Models, textures, tracks, cars by PEA Seattle (C) 1998. OpenNFS3 is not affiated in any way with EA
Released under the MIT License.