Giter VIP home page Giter VIP logo

opennfs's Introduction

OpenNFS

An attempt to recreate the classic Need for Speed Games (1-5), unpacking their original data files into a modern scratch built engine. Extremely early in development, current features include:

  • Full NFS3/NFS4 Car Viv file loading.
  • Full NFS3/4 Track .frd/.col loading (inc. PSX w/ PSH textures)
  • Preliminary NFS2 Track .trk/.col loading
  • Preliminary NFS3 PS1 car loading
  • Preliminary MUS/MAP/LIN dynamic music playback

Below is a table better describing the current level of asset load into OpenNFS3:

Game Cars Tracks Music
NFS5
NFS4 PC 90% 60%
NFS4 PS1 5% 5%
NFS3 PC 100% 100% 95%
NFS3 PS1 40% 100% 95%
NFS2 SE 80% 80%
NFS2 PC 80% 80%
NFS2 PS1
NFS1

Screenshot

To run (for now):

  • Place NFS3 "GAMEDATA" folder into a subfolder named "NFS3" inside the "resources" folder e.g. resources/NFS3/GAMEDATA.
  • Place NFS3 PS1 contents (ecm to iso) into a subfolder named "NFS3_PS1" inside the "resources" folder.
  • Place NFS2 "GAMEDATA" folder into a subfolder named "NFS2" inside the "resources" folder e.g. resources/NFS2/GAMEDATA.
  • Place NFS4 "DATA" folder into a subfolder named "NFS4" inside the "resources" folder e.g. resources/NFS4/DATA.

Trello Development Board

Check out what I'm working on by looking at the task board here: https://trello.com/b/01KK3JMr/opennfs3

Dependencies

The CMake files are currently configured to detect external libraries from within the 'lib' folder at the same level as 'src', just do a 'git submodule update --recursive --remote' to get them.

  • GLEW 2.1.0
  • GLFW 3.2.1
  • GLM 0.9.9-a2
  • Bullet3
  • Boost

TODO

  • Add object picking w/ Bullet physics
  • Integrate T3ED track loading code from Denis Auroux, bind into OpenGL - (80%)
  • Collision Detection, carp.txt performance model load into Physics
  • MUS File reading (http://www.vgmpf.com/Wiki/index.php/MUS_(Electronic_Arts))
  • 3D API Independence for eventual Vulkan/3Dfx Glide support ;)
  • TensorFlow AI model

Thanks

Massive thanks to Denis Auroux, Vitaly 'Necromancer', EdasX, Ian Brown and Jesper Juul-Mortensen for their work on reverse engineering the FCE format. Check out their work here:

https://sites.google.com/site/2torcs/labs/need-for-speed-3---hot-pursuit/nfs3-the-unofficial-file-format-descriptions

Tom 'VapeTrick' Klapwijk - sarcasm and support and snaking my dev updates

Legal:

Models, textures, tracks, cars by PEA Seattle (C) 1998. OpenNFS3 is not affiated in any way with EA

Released under the MIT License.

opennfs's People

Contributors

amriksadhra avatar sircipher avatar

Watchers

 avatar  avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.