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strix_rpg's Issues

Custom icons not functioning

Custom icons are not functioning in the skill tree; they appear to not be in a Minecraft friendly format; appears to be an issue with NT-RPG but not entirely sure yet.

Mob XP gain broken

Experience from killing mobs does not function currently; i will need to do debugging later in the week; this will take priority over all other issues.

[NOTES]:
Removing Mo Creatures, Abyssal Craft, and Twilight Forest did not solve the issue.
when setting Pig as the only creature in the MobExperience.properties file gain is still broken

Alchemist class

A class that revolves around using and throwing potions.

Will need type of code to create and use a potion on cast; Javascript skill will be required

Early game difficulty

Early game is nearly impossible due to enemy scaling and bloodmoon.

Possible Solution: Add Mo' Mobs (if supported) and adjust enemy scaling to create a smoother curve at early game; ramp up should be saved for the Nether; this can be implemented by:

1.) Adjusting Mob HP values (File: MobHealth.properties)
2.) Adjusting mob Damage values MobSettings.conf

Update: Only damage needs to be corrected; than balance can be verified.

Implement Potions

Implement the use of vanilla Minecraft potions there are two possible ways to do this:

1.) Implement as a skill that players need to acquire; would use 5 skill levels, each unlocking a new level of potions use.

2.) Apply as a global effect for classes; more work, but no skill points needed.

Logging does not provide XP

Logging does not currently provide XP; likely an unreported bug in the NT-RPG API; needs testing to confirm

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