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voxcharger's Issues

center_split doesnt work

anytime while converting a ksh file the center split does not work whatsoever the track stays in one peice

track comes to a complete halt

any time there is an "stop" in a ksh file instead of stopping for a certain amount of time it will stop the entire track making a mess of unreadable notes

awful offset issue on some charts

on half of the charts in my collection the songs are 3-4 seconds off even with the experimental feature turned on but the songs work fine in usc

FX Effects doesn't carry to .vox file properly

FX Effects doesn't work at all in-game - they are just blank.
Looked at .vox file - data in-fact carries but probably not properly.
Noticed that this appears in each chart:

image

There are two comas after 6 - probably it shouldn't happen. It doesn't happen in original sdvx .vox charts.

Tried charts created in newest and oldest ksm charts. Still not working.

breaking songs

songs like internet overdose will completely break the game if i try to import them and the game will show no songs if i launch it with the song in there

throwed error on game load.

it dosen't support latest version?

version : 2022122500

[2023/02/19 14:20:38] M:layeredfs: Merging into /data/others/music_db.xml
[2023/02/19 14:20:38] M:layeredfs:   ./data_mods/custom/others/music_db.merged.xml
[2023/02/19 14:20:38] M:layeredfs: Merge took 89 ms
[2023/02/19 14:20:38] M:layeredfs: Using ./data_mods/_cache/others/music_db.xml
[2023/02/19 14:20:38] M:layeredfs: Using ./data_mods/_cache/others/music_db.xml
[2023/02/19 14:20:39] W:signal: exception raised: EXCEPTION_ACCESS_VIOLATION
[2023/02/19 14:20:39] I:signal: printing callstack

conversion makes values that last HALF THE TRACK

when screwing with the vox code trying to add my own effects and i realized vox charger was making variables for example "141,4,02 CAM_RotX 2 64 0.00 1.75 0.00 0.00" way to long as it would put "133,03,00 CAM_RotX 2 5322 0.00 0.00 0.00 0.00" for the variable and not only it makes it last half the track or sometimes the entire track but it breaks other effects in the process making the camera jitter ALOT

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