sjai013 / unity-gameplay-ability-system Goto Github PK
View Code? Open in Web Editor NEWA unified framework for implementing ability systems in Unity
License: MIT License
A unified framework for implementing ability systems in Unity
License: MIT License
I have no intention of offending,
BUT the framework leaves too many concepts ,with no diagram ,and many complicate classes that are so confusing
I mean the concept of the whole framework were good, but the implement was just a mess,it's just like a puzzle, Not intuitive at all
this is on purpose, or did i miss something?
BTW, tks for bring such a really potential system.
Hello! I started using this framework couple days ago. Seems good so far. But it seems like Cancel Abilities with Tags
, Block Abilities with Tags
and Activation Owned Tags
doesn't work. Should i implement logic for them myself? If so how would i do that?
Really great repo! I've learnt UE4 GAS for some time, after searching online for a similar solution in Unity, now I'm already using it to make my toy game. And it's definitely helping hah. So sad Unity just never had an official usable gameplay framework.
Still I'm wondering, that In Unreal, Effect/Ability is blueprint, which means it can be inherited to reduce duplicating works.
I'm not sure why ScriptableObject is used in our case, but if we use MonoBehaviour as base class for Effect/Ability, we could at least do some "inheritance"(quoted because we can't override any method, but only data inheritance) using Unity prefab variant system.
Of course MonoBehaviour has some overheads. But we can keep it on disk and only gets data from it, without instantiating it.
Is the demo previewed on https://unitylist.com/p/mib/Unity-Gameplay-Ability-System still avaliable to download?
Is your feature request related to a problem? Please describe.
It's just lots of the use cases including MMO, MOBA and RTS are heavily networked. So it would be super helpful if we support that.
Describe the solution you'd like
Just like the unreal GAS:
1.network replicated
2.client prediction
3.sync points
Describe alternatives you've considered
Additional context
Since author knows very well about UE4, this should be somewhat self-explanatory...
Is your feature request related to a problem? Please describe.
Yes! The problem is that everybody loves it and hopes it get done!
Describe the solution you'd like
Obvious.
Describe alternatives you've considered
Author gives detailed description of the blueprint within his mind, for example documents, graphs.
Also, gives description of issues encountered, and if any, main worries about why this project could be difficult.
Additional context
Come back please!
A declarative, efficient, and flexible JavaScript library for building user interfaces.
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. ๐๐๐
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google โค๏ธ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.