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monkebusiness's Introduction

๐Ÿต ๐Ÿ’ผ MonkeBusiness

GitHub Workflow Status Made With Unity Works Every Time Makes People Smile Works On My Machine

Note

This is still a work in progress, releases will be used later once we get the basics taken care of.

FPS game created from our tears (of joy). We are (professionals) learning Unity together.

The project name will change when we come up with something (our braincells are busy fixing jump collision detection).

monkebusiness's People

Contributors

fripe070 avatar sjalkote avatar alf1e avatar jarichio avatar

Stargazers

 avatar Cutedog avatar

monkebusiness's Issues

Get a life

We both know, when this one will get done

Add Mosquito Model

Those fuckers that suck your blood, thinking they are vampires, stupid pieces of shits

๐Ÿ› Fix `isGrounded` check (Current jump check is flawed)

Use a better way to detect whether the player is grounded or not, either the CharacterController component will supply that when we implement #5 or we will need to use some kind of GameObject sphere at the player's feet to detect if the player is touching the ground.

cool

this guy is cool

Add props

Basic props, so the map will feel and look more alive, and not like me after my math exam

Add Rat Model

Rat like the rat from ratatouille(Idk if I spelled it correctly I'm not french(lucky))

Add Enemy Wasp Model

Wasps are your enemy in this game and they are in real life too

  • Add Model
  • Add Textures
  • Add Animations

Add Banana pile

We need the target (a banana pile)

this can be implemented in Blender (Art) or Unity (gameplay)

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