Comments (7)
There are already compiled jar files inside that zip, if you would want to build by your own then you would need to clone whole git repo
from automodpack.
cant play on singleplayer on forge either.
in the log it says the same thing
from automodpack.
is it working now? not working for me :/
Same error message as Rockiecraft's but with 1.19.2 instead of 1.20.1
from automodpack.
Haven't released yet because I think something yet may break but you can already download dev build from GitHub actions https://github.com/Skidamek/AutoModpack/actions/runs/8286188878/artifacts/1327224820
from automodpack.
singleplayer worlds now work thanks. i installed it in just my folder but works fine with the public release thats on my server.
from automodpack.
Haven't released yet because I think something yet may break but you can already download dev build from GitHub actions https://github.com/Skidamek/AutoModpack/actions/runs/8286188878/artifacts/1327224820
Excuse me, how exactly can I use the dev build? I downloaded the zip file from be2efc5 version in actions, extracted the files and tried to run gradlew.bat because from what I read in the gradle project, I wouldn't need to install the gradle app on my machine, since the wrapper is already in the files, however after almost 30m of compilation (or something like that) the command window closes and no .jar file appears in the folder.
from automodpack.
The text version of the exception on Forge:
Failed to connect to server
Internal Exception: net.minecraft.ResourceLocationException: Non [a-z0-9_-] character in namespace of location:
{\"loaders\":[\"forge\"],\"amVersion\":\"4.0.0-beta1\",\"moVersion\":\"1.20 1\"
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Related Issues (20)
- Support For Proxy Servers(Velocity,Bungeecord,etc) Please HOT 4
- Mod Non working HOT 7
- Mod folder HOT 3
- Download mods ONLY from Modrinth/Curseforge HOT 4
- Wall of Text when trying to Join Server HOT 11
- Exception when trying to load singleplayer world HOT 1
- Forge 1.20.1 just displays normal mismatched mod list HOT 7
- Add extra mods on client HOT 7
- Possibility of using an external web host HOT 4
- Files marked as editable still get redownloaded HOT 1
- How to set mod exclusions?
- Custom Message for Non-Automodpack clients HOT 10
- Forge Version 1.19.2 ResourceLocationException FAILED TO CONNECT TO SERVER HOT 1
- Open to lan working HOT 6
- Specifically tell where will the files exist on the client HOT 3
- How to auto delete resourcepack that is not in my modspack HOT 1
- Failed to download fabric 1.20.1 HOT 8
- Support for adding Client-side only mods to the Modpack that the Server does not load HOT 4
- server-side mod selector HOT 2
- Isolate the client mods HOT 2
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