Comments (6)
I mean before the latest update, they would add to the automodpack folder and add into my game. Sodium was the only one that wouldn't add itself in game.
Now they all work, it's just that some of the other non sodium ones get put into the main mods folder rather than the automodpack folder.
Also worth noting that ones that get added to the main mods folder now might not auto remove themselves
from automodpack.
Working much better on beta 8. Only sodium and Kotlin for forge get added to the main mods folder with the rest going into the automodpack folder as intended
from automodpack.
Putting it here since you closed the other issue,
#246 Could you give list of mods which are copied to the standard mods folder? I assume it's not all the mods from modpack, right?
Attached here is the zip file of mods that made it into the launcher:
mods.zip
Previously they all worked without issue and Sodium is the only one that wouldn't add itself to our game over
from automodpack.
What do you mean it all worked without issue? Does it crash or doesn't work now?
from automodpack.
Also worth noting that ones that get added to the main mods folder now might not auto remove themselves
Not sure what you mean... How should they auto remove?
I just tested, if i remove them from modpack, update, they do remove properly from standard mods dir and modpack.
from automodpack.
@Logan9312 please test it with beta 8. Make sure to first remove old workaround.json
file from client ~/automodpack/modpacks/<modpack>/
and all mods copied modpack mods in standard ~/mods/
directory including iris/sodium. Preferably leave only automodpack.
from automodpack.
Related Issues (20)
- client can't download mods and play on world HOT 1
- Editable files should be copied into the client's modpack folder to preserve their state when switching modpacks HOT 2
- Modpack URLs in automodpack-client.json are not updated when connecting to a server using the same modpack HOT 9
- Version Mismatch Problem HOT 2
- NullPointerException after downloading mods from the server HOT 3
- Java Issue HOT 4
- Patch files HOT 8
- Editable files are working incorrectly again - Can't synchronize the options.txt file for the first time HOT 4
- 1.20.1 version is compiled with Java 21 (must be 17) HOT 1
- suggestion: delete mods that are no longer inside automodpack folder serverside HOT 2
- Endless game restart (Solution found) HOT 7
- Crash after downloading mods from server HOT 5
- majrusz's mods HOT 3
- Mixing transformation fail with Sounds HOT 2
- Minecraft crashes on launch when using Automodpack. (FABRIC 1.20.1) HOT 1
- Connector error Forge 1.20.1 HOT 1
- Not work as expected and destroyed files HOT 12
- Destroy the module dependency relationship HOT 1
- Regarding mod download speed
- I can't log into the server HOT 3
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from automodpack.