Comments (5)
Haha thank you
from automodpack.
Do you think it would be possible to make this kinda work with packwiz?
where the mod can take an config file that just points to an packwiz pack.toml and if there are changes, make them (and if the changes are mods, prompt user to restart?)
from automodpack.
I guess it can be possible when I comeback from holidays i can try make it
from automodpack.
I prefer talk on discord if you have some more questions or whatever :) Skidam#0001
from automodpack.
Do you think it would be possible to make this kinda work with packwiz?
where the mod can take an config file that just points to an packwiz pack.toml and if there are changes, make them (and if the changes are mods, prompt user to restart?)
Is this still valid as automodpack downloads files one by one etc.? Or how else should this work?
from automodpack.
Related Issues (20)
- Support For Proxy Servers(Velocity,Bungeecord,etc) Please HOT 4
- Mod Non working HOT 7
- Mod folder HOT 3
- Download mods ONLY from Modrinth/Curseforge HOT 4
- Wall of Text when trying to Join Server HOT 11
- Exception when trying to load singleplayer world HOT 1
- Forge 1.20.1 just displays normal mismatched mod list HOT 7
- Add extra mods on client HOT 7
- Possibility of using an external web host HOT 4
- Files marked as editable still get redownloaded HOT 1
- How to set mod exclusions?
- Custom Message for Non-Automodpack clients HOT 10
- Forge Version 1.19.2 ResourceLocationException FAILED TO CONNECT TO SERVER HOT 1
- Open to lan working HOT 6
- Specifically tell where will the files exist on the client HOT 3
- How to auto delete resourcepack that is not in my modspack HOT 1
- Failed to download fabric 1.20.1 HOT 8
- Support for adding Client-side only mods to the Modpack that the Server does not load HOT 4
- server-side mod selector HOT 2
- Isolate the client mods HOT 2
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from automodpack.