Hello,
i have a problem when i try to stop a game and run another game.
i am workin whith vr (xr plugin), the core with i have this problem is nestopia (i don't have try if the prblem is present also with other core).
to change game i use this function:
libretro.PauseContent();
libretro.StopContent();
libretro.StopAllCoroutines();
libretro.DeInitialize();
libretro.Initialize("nestopia",libretro.Directorygioco, gioco);
//libretro.Directorygioco is a variable that determine the path of the directory with application.datapath
libretro.StartContent();
initially i tryed only with stopcontent() and startcontent();
i also have tryied to divide the function that stop the content and the function that start the content, but i have ever the following errors:
System.NullReferenceException: Object reference not set to an instance of an object
This Exception was thrown from a job compiled with Burst, which has limited exception support.
0x00007ffbfc112762 (6014b71d4bad33b1c4b7c491bf53611) d13c9e1d2b2bc6d8b49ea59eabf9054c
0x00007ffbfc11236d (6014b71d4bad33b1c4b7c491bf53611) d13c9e1d2b2bc6d8b49ea59eabf9054c
0x00007ff72ed7f54f (Unity)
0x00007ff72ed7f8b4 (Unity)
0x00007ff72ed805ef (Unity)
System.NullReferenceException: Object reference not set to an instance of an object
This Exception was thrown from a job compiled with Burst, which has limited exception support.
0x00007ffbfc112762 (6014b71d4bad33b1c4b7c491bf53611) d13c9e1d2b2bc6d8b49ea59eabf9054c
0x00007ffbfc11236d (6014b71d4bad33b1c4b7c491bf53611) d13c9e1d2b2bc6d8b49ea59eabf9054c
0x00007ff72ed7f54f (Unity)
0x00007ff72ed7f8b4 (Unity)
InvalidOperationException: The Unity.Collections.NativeArray`1[System.Single] SampleBatchJob.DestinationSamples has been deallocated. All containers must be valid when scheduling a job.
Unity.Jobs.LowLevel.Unsafe.JobsUtility.ScheduleParallelFor (Unity.Jobs.LowLevel.Unsafe.JobsUtility+JobScheduleParameters& parameters, System.Int32 arrayLength, System.Int32 innerloopBatchCount) (at <10871f9e312b442cb78b9b97db88fdcb>:0)
Unity.Jobs.IJobParallelForExtensions.Schedule[T] (T jobData, System.Int32 arrayLength, System.Int32 innerloopBatchCount, Unity.Jobs.JobHandle dependsOn) (at <10871f9e312b442cb78b9b97db88fdcb>:0)
if i deactivate burst compiler, i have the following errors:
InvalidOperationException: The Unity.Collections.NativeArray`1[System.Single] SampleBatchJob.DestinationSamples has been deallocated. All containers must be valid when scheduling a job.
Unity.Jobs.LowLevel.Unsafe.JobsUtility.ScheduleParallelFor (Unity.Jobs.LowLevel.Unsafe.JobsUtility+JobScheduleParameters& parameters, System.Int32 arrayLength, System.Int32 innerloopBatchCount) (at <10871f9e312b442cb78b9b97db88fdcb>:0)
Unity.Jobs.IJobParallelForExtensions.Schedule[T] (T jobData, System.Int32 arrayLength, System.Int32 innerloopBatchCount, Unity.Jobs.JobHandle dependsOn) (at <10871f9e312b442cb78b9b97db88fdcb>:0)
SK.Libretro.Unity.AudioProcessor+<>c__DisplayClass12_0.b__0 () (at C:/Users/Masseria/Desktop/SK.Libretro-master/Unity/Scripts/Runtime/Audio/AudioProcessor.cs:100)
SK.Libretro.Unity.MainThreadDispatcher+<>c__DisplayClass5_0.b__0 () (at C:/Users/Masseria/Desktop/SK.Libretro-master/Unity/Scripts/Runtime/Utilities/MainThreadDispatcher.cs:60)
SK.Libretro.Unity.MainThreadDispatcher+<>c__DisplayClass4_0.b__0 () (at C:/Users/Masseria/Desktop/SK.Libretro-master/Unity/Scripts/Runtime/Utilities/MainThreadDispatcher.cs:56)
SK.Libretro.Unity.MainThreadDispatcher.Update () (at C:/Users/Masseria/Desktop/SK.Libretro-master/Unity/Scripts/Runtime/Utilities/MainThreadDispatcher.cs:53)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.b__7_0 (System.Object state) (at <787acc3c9a4c471ba7d971300105af24>:0)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <10871f9e312b442cb78b9b97db88fdcb>:0)
UnityEngine.UnitySynchronizationContext.Exec () (at <10871f9e312b442cb78b9b97db88fdcb>:0)
UnityEngine.UnitySynchronizationContext.ExecuteTasks () (at <10871f9e312b442cb78b9b97db88fdcb>:0)
NullReferenceException: Object reference not set to an instance of an object
SK.Libretro.Unity.FrameXRGB8888Job.Execute (System.Int32 index) (at C:/Users/Masseria/Desktop/SK.Libretro-master/Unity/Scripts/Runtime/Graphics/Jobs/FrameXRGB8888Job.cs:45)
Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1[T].Execute (T& jobData, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) (at <10871f9e312b442cb78b9b97db88fdcb>:0)
NullReferenceException: Object reference not set to an instance of an object
SK.Libretro.Unity.FrameXRGB8888Job.Execute (System.Int32 index) (at C:/Users/Masseria/Desktop/SK.Libretro-master/Unity/Scripts/Runtime/Graphics/Jobs/FrameXRGB8888Job.cs:45)
Unity.Jobs.IJobParallelForExtensions+ParallelForJobStruct`1[T].Execute (T& jobData, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) (at <10871f9e312b442cb78b9b97db88fdcb>:0)
Unity.Jobs.JobHandle:ScheduleBatchedJobsAndComplete(JobHandle&)
Unity.Jobs.JobHandle:Complete()
have you some idea ofhow i can solve those problems?
Thankyou for your support