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License: MIT License
An open world RPG framework for Godot 4.
License: MIT License
Test chunks link: WithinAmnesia/ARPG#15
I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a working server using Godot 4.2.1.NET.
How can this work for multiplayer and what is needed for this to potentially work? What options can be used for chunk loading and unloading seamlessly in Godot 4.2.1.NET? Please give feedback.
I need to address some weaknesses in the save/load system built in to the project.
Needs to use new API from rewritten QuestEngine.
For some reason, Items don't spawn with their rotation set. I need to figure that out.
All the test assets are broken after the folder structure change.
Hi, @SlashScreen
Sorry for disturbing, but each time I run this proj in my godot editor, it will hung for few minutes until I cancel it. And I do not see any alert information in the console. So, I wonder how can I debug this proj and locate more useful infomation for this issue?
my dev environment:
godot 4.0.3
mac air with M2 chip.
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