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openjk's Introduction

OpenJK

OpenJK is an effort by the JACoders group to maintain and improve the game engines on which the Jedi Academy (JA) and Jedi Outcast (JO) games run on, while maintaining full backwards compatibility with the existing games. This project does not attempt to rebalance or otherwise modify core gameplay.

Our aims are to:

  • Improve the stability of the engine by fixing bugs and improving performance.
  • Provide a clean base from which new JO and JA code modifications can be made.
  • Make available this engine to more operating systems. To date, we have ports on Linux and OS X.

Currently, the most stable portion of this project is the Jedi Academy multiplayer code, with the single player code in a reasonable state.

Rough support for Jedi Outcast single player is also available, however this should be considered heavily work in progress. This is not currently actively worked on or tested. OpenJK does not have Jedi Outcast multiplayer support.

Please use discretion when making issue requests on GitHub. The JKHub sub-forum is a better place for support queries, discussions, and feature requests.

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Windows OSX Linux x86 Linux x64
Windows Build Status OSX Build Status Linux x86 Build Status Linux x64 Build Status

License

License

OpenJK is licensed under GPLv2 as free software. You are free to use, modify and redistribute OpenJK following the terms in LICENSE.txt.

For players

To install OpenJK, you will first need Jedi Academy installed. If you don't already own the game you can buy it from online stores such as Steam, Amazon or GOG.

Installing and running OpenJK:

  1. Download the latest build for your operating system.
  2. Extract the contents of the file into the Jedi Academy GameData/ folder. For Steam users, this will be in <Steam Folder>/steamapps/common/Jedi Academy/GameData.
  3. Run openjk.x86.exe (Windows), openjk.i386 (Linux 32-bit), openjk.x86_64 (Linux 64-bit) or the OpenJK application (OS X), depending on your operating system.

For Developers

Building OpenJK

Contributing to OpenJK

  • Fork the project on GitHub
  • Create a new branch and make your changes
  • Send a pull request to upstream (JACoders/OpenJK)

Using OpenJK as a base for a new mod

  • Fork the project on GitHub
  • Change the GAMEVERSION define in codemp/game/g_local.h from "OpenJK" to your project name
  • If you make a nice change, please consider back-porting to upstream via pull request as described above. This is so everyone benefits without having to reinvent the wheel for every project.

Maintainers (in alphabetical order)

  • Ensiform
  • Razish
  • Xycaleth

Significant contributors (in alphabetical order)

  • eezstreet
  • exidl
  • ImperatorPrime
  • mrwonko
  • redsaurus
  • Scooper
  • Sil
  • smcv

openjk's People

Contributors

ensiform avatar xycaleth avatar razish avatar eezstreet avatar redsaurus avatar mrwonko avatar bszili avatar smcv avatar dionrhys avatar imperatorprime avatar zturtleman avatar deepy avatar klusark avatar alexandreblin avatar madebr avatar exec64 avatar ahmedtd avatar lrns123 avatar xscooper avatar yberion avatar svoboa avatar adnanfzafar avatar rohit-n avatar ravualhemio avatar therikke avatar rezzy-dev avatar macemadunusus avatar nuk3r4z0r avatar phire avatar ouned avatar

Watchers

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