Comments (3)
Getting the same error when using full resolution, with half or less the the error is gone.
We also got the problem that the plugin stops working when switching windows. I changed this in the renderer script to fix the issue:
void OnEnable() { // _camera.RemoveAllCommandBuffers(); _camera.AddCommandBuffer(CameraEvent.BeforeLighting, _preLightPass); _camera.AddCommandBuffer(CameraEvent.AfterLighting, _postLightPass); _camera.AddCommandBuffer(CameraEvent.BeforeFinalPass, _preFinalPass); }
void OnDisable() { // _camera.RemoveAllCommandBuffers(); _camera.RemoveCommandBuffer(CameraEvent.BeforeLighting, _preLightPass); _camera.RemoveCommandBuffer(CameraEvent.AfterLighting, _postLightPass); _camera.RemoveCommandBuffer(CameraEvent.BeforeFinalPass, _preFinalPass); }
But seriously, really great plugin, amazing work, totally impressed! Thanks allot!
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I'll look into it. Use Half resolution if you can. It is better for performance anyway.
@grofie Thanks for the fix. I'll "merge it" to the master.
And thank you guys for the positive feedback!
from volumetriclights.
fixed
from volumetriclights.
Related Issues (20)
- Effect disabled after using light for baking HOT 1
- Not showing for newer mac versions. HOT 2
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- I get an error when playing
- Returning black screen in release builds. HOT 1
- Build a package
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