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ButterscotchV avatar ButterscotchV commented on May 22, 2024 2

There's no GUI yet and I believe that BVH is still only mostly functional, will look into it later, just haven't had much time recently. I also want to refactor TransformNode a bit so that I can get rid of my messy wrapper for it and just re-use the class.

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Eirenliel avatar Eirenliel commented on May 22, 2024

We should reuse or refactor autobon recorder - PoseFrame. Probably separate classes for capturing and writing data, so we could reuse code for burst data writing of PoseFrame and streaming of BVH.

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adigyran avatar adigyran commented on May 22, 2024

Livelink !
https://docs.unrealengine.com/4.27/en-US/AnimatingObjects/SkeletalMeshAnimation/LiveLinkPlugin/

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kitlith avatar kitlith commented on May 22, 2024

What is the status of this issue, now that #89 has been merged?

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ButterscotchV avatar ButterscotchV commented on May 22, 2024

To update this issue, BVH is pretty much fully working now, from here, most stuff would be improvements in functionality, configurability, etc.

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