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critical-point's Introduction

Build Status

Critical Point

This project is WIP.

A logic engine for 3D ACT games.

Features

  • Data driven and configurable.
  • Human friendly config files (base on YAML).
  • Independent of game engine, support headless mode.
  • Deterministic, support lock-step networking synchronize.

Modules

  • derive: rust derive macros.
  • math: math library include vector, matrix and e.g.
  • collide: deterministic collision detection (base on ncollide).
  • compiler: config file preprocessor.
  • core: core library.
    • script: a very small script engine, tiny and fast.
    • resource: resource manager.
    • physic: physic logic.
    • value: value logic.
  • plugin_x: plugins for game engine.

critical-point's People

Contributors

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