This project is WIP.
A logic engine for 3D ACT games.
- Data driven and configurable.
- Human friendly config files (base on YAML).
- Independent of game engine, support headless mode.
- Deterministic, support lock-step networking synchronize.
- derive: rust derive macros.
- math: math library include vector, matrix and e.g.
- collide: deterministic collision detection (base on ncollide).
- compiler: config file preprocessor.
- core: core library.
- script: a very small script engine, tiny and fast.
- resource: resource manager.
- physic: physic logic.
- value: value logic.
- plugin_x: plugins for game engine.