ShrimpleProfiler is a tool that allows s&box gamemode developers to measure the time it takes some piece of code to execute. This is crucial when you're trying to improve the performance!
- Multiple measurements at the same time
- No external dependencies
- Include
fish.shrimpleprofiler
in your s&box project's settings -> Packages -> Package References - Add an instance of panel
<ShrimpleProfiler.UI.ProfilerPanel></ShrimpleProfiler.UI.ProfilerPanel>
to your UI (see Known Issues โ1) - Add the following piece of code to your project:
using (new ShrimpleProfiler.Measure(resolution: 10, interval: 0.016))
{
// your code goes here...
}
public Measure([CallerMemberName] string caller = "Unknown method", int resolution = 5, double interval = 0.05, bool showBars = true)
Measure the time it takes to execute the code.
Arguments:
string caller
- name of the measurement. Automatically filled with the method's name if not provided.int resolution
- amount of bars in the chartdouble interval
- how often should we sample the performancebool showBars
- show or hide the histogram
- We have tried to make use of the RootPanel to shrimplify the usage even further and get rid of the second step in Getting Started, but it didn't work. We are still not sure if the issue is in our code or in the s&box itself
- The measurements might be imprecise. Contributions are welcome.
MIT. See LICENSE.md for more info.