Comments (4)
Derelicts and asteroid shading is now partially fixed by giving them all vertex normals that are just copied from the triangle face normals, but it's still not doing the co-planar face stuff, nor the adaptive vertex normal stuff.
from space-nerds-in-space.
Wireframe with black tris and skybox are now working.
I think flat shading with wireframe and brightline wireframe will end up as "will not fix".
from space-nerds-in-space.
Fine by me. I only originally had that mode because it was trivially easy in the software renderer to combine wireframe and flat shading, not because it was something that was needed for anything.
from space-nerds-in-space.
I think we got most of this either sorted out, or replaced by something better.
from space-nerds-in-space.
Related Issues (20)
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- scan contact velocity is a single number, should be three HOT 6
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- wishlist item for weapon screen: autofire phaser mode HOT 2
- weapons screen wishlist item: zoom HOT 1
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- weapons screen controls request: phaser wavelength hotkeys HOT 1
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- Allow return to lobby from ESC menu HOT 1
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- Fix libglew1.5-dev installation failure; update related documentation HOT 1
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