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smcameron avatar smcameron commented on May 12, 2024

Derelicts and asteroid shading is now partially fixed by giving them all vertex normals that are just copied from the triangle face normals, but it's still not doing the co-planar face stuff, nor the adaptive vertex normal stuff.

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jv4779 avatar jv4779 commented on May 12, 2024

Wireframe with black tris and skybox are now working.

I think flat shading with wireframe and brightline wireframe will end up as "will not fix".

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smcameron avatar smcameron commented on May 12, 2024

Fine by me. I only originally had that mode because it was trivially easy in the software renderer to combine wireframe and flat shading, not because it was something that was needed for anything.

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smcameron avatar smcameron commented on May 12, 2024

I think we got most of this either sorted out, or replaced by something better.

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