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MCAnimationView

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UIImageView alternative for animations that doesn't need to load all the images in memory at once and provide a callback when animation is done.

Example Usage

- (void)funWithAnimations
{
  /*
    Load 48 images in images array for animation.
    load0001.png
    load0002.png
    ...
    load0048.png
  */
  NSUInteger quantity = 48;
  NSMutableArray* images = [@[] mutableCopy];
  for (NSUInteger index=1; index<=quantity; index++) {
    NSString* imageName = [NSString stringWithFormat:@"load%04d.png", index];
    UIImage* image = [UIImage imageNamed:imageName];
    [images addObject:image];
  }

  /*
    Create the animation view and use it.
  */
  MCAnimationView* animationView = [[MCAnimationView alloc] initWithFrame:CGRectZero];
  [animationView setAnimation:images];
  [animationView setAnimationDuration:2.0f]; // 2 seconds,

  /*
    Start the animation
  */
  [animationView playAnimationRepeatCount:5 willPlayBlock:^(NSUInteger repetition) {
    // Animation will play
  } didPlayBlock:^(NSUInteger repetition) {
    // Animation done playing
  }];

  /*
    When you're done playing it.
  */
  [animationView stopAnimations];
}

Adding to your project

If you're using CocoaPods, there's nothing simpler. Add the following to your Podfile and run pod install

pod 'MCAnimationView', :git => 'https://github.com/mirego/MCAnimationView.git'

Don't forget to #import "MCAnimationView.h" where it's needed.

License

MCAnimationView is © 2013 Mirego and may be freely distributed under the New BSD license. See the LICENSE.md file.

About Mirego

Mirego is a team of passionate people who believe that work is a place where you can innovate and have fun. We proudly build mobile applications for iPhone, iPad, Android, Blackberry, Windows Phone and Windows 8 in beautiful Quebec City.

We also love open-source software and we try to extract as much code as possible from our projects to give back to the community.

mcanimationview's People

Contributors

flambert avatar p-l avatar remi avatar

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